Royal Revolt 2 Wiki
Register
Advertisement
The Blacksmith allows you to enhance your equipment by improving its perks or by imbuing it with entirely new ones. He can also melt down unwanted items, turning them into precious pearls.
Blacksmith

The Blacksmith was an NPC (Non-Player Character) in-game, but became known as a new building introduced in November 2015 in Update 1.9.5. The blacksmith essentially does the following:

  • Melts down unused items and gives Pearl Pearls in return
  • Increases stats of items, via forging them with Pearls
  • Unlock a third stat (Perk) for Uber and Pro items.
  • You can forge TowerTowers, Traps Obstacles, and Spells (once at a certain level) and improve their attributes

Levels[]

The table shows the cost and time needed to upgrade the Blacksmith building:

Level Requirement Meltdown Time
per Pearl
Upgrade
Cost
Upgrade
Time
Boost
Duration
1 Throne Room Level 4 Time 40m Gold 5K Time 2m IconBoostDuration 12h
2 Time 37m Gold 25K Time 10m IconBoostDuration 12h
3 Time 34m Gold 50K Time 1h IconBoostDuration 12h
4 Throne Room Level 5 Time 31m Gold 100K Time 3h IconBoostDuration 12h
5 Time 28m Gold 250K Time 6h IconBoostDuration 12h
6 Throne Room Level 6 Time 25m* Gold 500K Time 12h IconBoostDuration 12h
7 Time 22m Gold 1M Time 18h IconBoostDuration 12h
8 Throne Room Level 7 Time 19m Gold 2M Time 1d IconBoostDuration 12h
9 Time 16m Gold 4M Time 2d IconBoostDuration 12h
10 Throne Room Level 8 Time 13m Gold 7M Time 2d 12h IconBoostDuration 12h
11 Throne Room Level 9 Time 10m Gold 9M Time 3d IconBoostDuration 12h
12 Throne Room Level 10 Time 9m 10s Gold 11M Time 4d IconBoostDuration 12h
13 Time 8m 20s Gold 13M Time 5d IconBoostDuration 12h
14 Throne Room Level 11 Time 7m 50s Gold 14M Time 6d IconBoostDuration 12h
15 Throne Room Level 12 Time 7m 30s Gold 15M Time 7d IconBoostDuration 12h
16 Throne Room Level 13
Treasure Chamber Level 16
Time 7m 20s Gold 18M Time 7d IconBoostDuration 12h

Missing values or values with an asterisk need to be confirmed.

Melting down items[]

The blacksmith can melt down unwanted items for pearls. Melting items costs gold and takes time. It cannot be done while the blacksmith is being upgraded. At the start, the blacksmith provides one melt slot. Additional slots can be bought with gems, which becomes expensive fast.

Additional slots do not enable the blacksmith to melt items down in parallel. Instead, they can be used to queue up several items so that the player doesn't have to check back as often. The gold to melt down an item has to be paid when an item is added to the queue. Items can be removed from the queue before they are gone, but there's no gold refund.

The number of pearls an item is worth depends on the item's gold value and the number of slots bought. The gold cost of melting down that item depends on the selling price. The gold cost and pearl gain can be seen when selecting items to melt down.

Each pearl takes some time when an item is molten down. This time mainly depends on the blacksmith's level (between 40 and 7'50 minutes) but is also reduced when new slots are bought (by up to 7'30 minutes). With everything maximized, the time per pearl is 20 seconds. As usual, melting time can be skipped with gems.

With additional slots, pearl conversion also goes up, meaning that each item provides more pearls, but also takes longer to melt them down. With all eight slots, pearl conversion reaches 600%, meaning the number of resulting pearls is multiplied by six.

Melt Slots[]

Slot Time reduction per pearl Added pearl conversion Cost Ratio
Pearl:Gold
Item to Sell
Pearls per 100k Gold
Sell Value
Meltslot 1 Pearl 100% (Default) 1:25,000 Pearl 4
Meltslot 2 Time -30s Pearl +25% Gem 10 1:20,000 Pearl 5
Meltslot 3 Time -30s Pearl +25% Gem 100 1:16,667 Pearl 6
Meltslot 4 Time -1m Pearl +50% Gem 1K 1:12,500 Pearl 8
Meltslot 5 Time -1m Pearl +50% Gem 2.5K 1:10,000 Pearl 10
Meltslot 6 Time -1m 10s Pearl +50% Gem 5K 1:8,333 Pearl 12
Meltslot 7 Time -1m 40s Pearl +100% Gem 7.5K 1:6,250 Pearl 16
Meltslot 8 Time -1m 20s Pearl +200% Gem 10K 1:4,167 Pearl 24
Total Time -7m 10s Pearl 600% Gem 26,110

As a player gets more meltdown slots, pearl production becomes more and more efficient. However, pearl conversion and time reduction do not improve at the same pace.

For a maxed Blacksmith with all slots unlocked, the meltdown time per pearl is reduced to just 20 seconds – 4% of the original 8:20 minutes (500 seconds). With this, pearl production per hour goes up from 7.2 pearls to 180 pearls: 2500% of the original value. However, pearl conversion only improves to 600%.

This disparate improvement has consequences for item consumption. The effect becomes clear when looking at a single item: An item that yields one pearl with no additional slots requires 8:20 minutes to meltdown. With all slots, it yields six pearls, but the entire item only requires 2:00 minutes.

Since pearls can be generated 25 times as fast but items only yield six times as many, this means that more items are needed to keep the Blacksmith going. In essence, players who want to get the most out of the Blacksmith not only have to invest 10,000 gems but also have to pay/play much more to supply the necessary items.

IconTipThe Blacksmith's meltdown time per pearl can currently be increased 2x by watching an advertisement or by paying Gem 45 Gems. To understand more about this, check the IconBoostDuration Production Boost page.

Forging Hero Items[]

When forging a Hero item you can choose the main statistic or a Perk to improve.

There is a certain chance that an upgrade will succeed. The success rate is very high at the beginning and reduces with each successful upgrade.

If the forge succeeds, the item's selected statistic will improve and the cooldown will begin (which can be skipped with gems). If it fails, you will get a chance to forge again immediately, with the same number of pearls. The second attempt is guaranteed to be successful. The forged item can be used in battle instantly, regardless of cooldown.

You can see the chance to get each perk by tapping on the Info Info button linked to the empty slots.

The Pearl price for forging an item depends on the item level and the number of successful forgings.

Forge System Chances[]

Attempts Cooldown Time Success Chance Fail Chance Item Value Gold Increment
First
Attempt
+1 1h 30m ButtonConfirm 75% ButtonCancel 25% Gold +250
+2 2h 40m ButtonConfirm 62,5% ButtonCancel 37,5% Gold +500
+3 8h 00m ButtonConfirm 50% ButtonCancel 50% Gold +750
+4 16h 00m ButtonConfirm 45% ButtonCancel 55% Gold +1,000
+5 1d 00h ButtonConfirm 40% ButtonCancel 60% Gold +1,250
+6 1d 06h ButtonConfirm 35% ButtonCancel 65% Gold +1,500
+7 1d 16h ButtonConfirm 30% ButtonCancel 70% Gold +1,750
+8 2d 02h ButtonConfirm 25% ButtonCancel 75% Gold +2,000
+9 2d 12h ButtonConfirm 20% ButtonCancel 80% Gold +2,250
+10 2d 22h ButtonConfirm 18% ButtonCancel 82% Gold +2,500
+11 3d 08h ButtonConfirm 17% ButtonCancel 83% Gold +2,750
+12 3d 18h ButtonConfirm 16% ButtonCancel 84% Gold +3,000
+13 4d 04h ButtonConfirm 15% ButtonCancel 85% Gold +3,250
+14 4d 14h ButtonConfirm 14% ButtonCancel 86% Gold +3,500
+15 5d 00h ButtonConfirm 13% ButtonCancel 87% Gold +3,750
+16 5d 10h ButtonConfirm 12% ButtonCancel 88% Gold +4,000
+17 5d 20h ButtonConfirm 11,5% ButtonCancel 88,5% Gold +4,250
+18 6d 06h ButtonConfirm 11% ButtonCancel 89% Gold +4,500
+19 6d 16h ButtonConfirm 10,5% ButtonCancel 89,5% Gold +4,750
+20 7d 20h ButtonConfirm 10% ButtonCancel 90% Gold +5,000
+ 8d 08h ButtonConfirm 10% ButtonCancel 90% Gold +5,000
Second
Attempt
Any Upgrade Level 8d 08h ButtonConfirm 100% ButtonCancel 0% Gold +5,000

IconTipAfter a successful forging, the success and fail chances will reset.

Example

  • I have an item that has been forged 10 times. If I want to forge again to +11, The first attempt will have a success chance of 17% and a fail chance of 83%. If it succeeds, the probabilities reset. If it fails, the second attempt will definitely be successful.

Rarities[]

ItemsRarity

Perks[]

Main article: List of Items Perks ButtonPerks

Uber and Pro Items will always have at least 2 Perks. Other items can only have 1 Perk.

Upon forging, the Perks will be chosen randomly. Each Perk can only appear on 2-3 Item types (e.g. Life Drain will mainly appear on weapons). Some Perks require a minimum Hero level to appear.

Here's a tutorial video about all Blacksmith Perks:

Royal_revolt_2_-_Tutorial_Perks_General_Tips!

Royal revolt 2 - Tutorial Perks General Tips!

Runes[]

Main article: Runes ButtonRunes
Rune Slot Runes Produced Total Runes with
maxed Blacksmith
1 Rune 5 +6 Rune 11
2 Rune 10 +6 Rune 16
3 Rune 15 +6 Rune 21
4 Rune 30 +6 Rune 36
Blacksmith Level Additional Runes produced
on every Rune Slot
1-3 Rune +0
4-6 Rune +1
7-9 Rune +2
10-12 Rune +3
13-14 Rune +4
15 Rune +5
16 Rune +6

Required Throne Room Level[]

Category Rune Required
Throne Room Level
Units Increased Health Upgrade 6
Increased Damage Upgrade 6
Increased Speed Upgrade 6
Increased Attack Rate Upgrade 6
Increased Range Upgrade 6
Knight: Fearless Upgrade 7
Mummy: Nephren-Ka Upgrade
Mortar: Toxicity Upgrade
Werewolf: Leader of the Pack Upgrade 9
Pyromancer: Inferno Upgrade
Ogre: Vacuum Upgrade 11
Archer: Huntsman Upgrade 11
Cultist: Dragon Queen Upgrade 12
Viking: Warlord Upgrade 12
Spells Reduced Cooldown Upgrade 6
Increased Power Upgrade 7
Hammerstrike: Aftershock Upgrade 9
Black Magic: Dark Lich Upgrade
Sonic Blast: Vortex Upgrade 10
Earthquake: Epicenter Upgrade
Obstacles Increased Health Upgrade 6
Increased Power Upgrade 6
Arrow Tower: Bullseye Upgrade
Barricade: Volatility Upgrade 7
Firebolt Tower: Suppression Upgrade 7
Skull Tower: Megabomb Upgrade 8
Blockade: Protection Upgrade 9
Bomb Tower: Payload Upgrade
Frost Tower: Yeti Den Upgrade
Items All Hero Items Runes Upgrade 6
Advertisement