|“||A healing aura for you and all of your troops. It also removes fire and poison.||„|
Once the aura is summoned it stays at the same spot as long as the cooltime time is. It heals every passing unit within a range of 4.0 – also across lanes. So one tactic is to run ahead with the hero to a critical spot and place the aura close to a lane border to heal passing troops or keep them alive while they deal with towers, obstacles, and defending troops.