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The weakness of Bomb Towers is that their own bombs can be used against them. They are best placed together with other defensive buildings.


Bomb TowerEdit

The Bomb Tower fires bombs which sit there for a moment and then explode, inflicting blunt damage in a small area. If the attacking hero reaches a bomb before it explodes he kicks it back to the tower. The bomb thens explodes upon reaching the tower, damaging it a little.

Assessment Edit

An exploding bomb can be devastating against a group of weaker units. To protect his or her troops, the attacker is forced to run over the bombs, kicking them back to the tower until it goes down. This is why it's not uncommon for a Bomb Tower to do no damage at all. Its core value lies in its ability to keep a player occupied.

Strengths Edit

If left alone, a Bomb Tower can wreck havoc amongst groups of weaker units, especially knights. Its high range allows it to attack adjacent lanes as well.

Weaknesses Edit

Bomb Towers often miss. In order to do much damage, bombs have to explode in close proximity to a group of attacking units. However, it takes a few seconds for a bomb to explode, which makes it useless when a group just runs past.

Usage and Placement Edit

Bomb Towers work best against tightly packed groups of units. This makes them ideal near places where an advancing band of knights would have to stop to fight a tower, barricade, or blockade. However, in case of a blockage, the player's hero is usually on the front line to kick back bombs anyway. Places, where the hero can run past but troops stop to fight, can be more effective. In this case the player is forced to either protect his or her troops, or risk massive losses.

Due to their high range, Bomb Towers are able to fire across one lane, placing bombs in another one. To take advantage of this, a tower can be placed next to a neighbouring lane. This will mostly hit troops running along this lane, but can make for some additional hits or even force a player back to guard the advance of new troops.

In any case, since bombs need a little time to explode, anything that slows units down, increases the effectiveness of a Bomb Tower. A single Froster or Frost Tower can often help keeping units a little longer within the area of detonation.

LevelsEdit

Level Health Damage Upgrade Cost Upgrade Time Attack Rate XP
1 Health 2,250 BluntDamage 200 Gold 15K Time 3m IconAttackRate 0.20 IconXP 40
2 Health 2,640 BluntDamage 235 Gold 25K Time 20m IconAttackRate 0.20 IconXP 50
3 Health 3,100 BluntDamage 276 Gold 50K Time 2h IconAttackRate 0.21 IconXP 60
4 Health 3,640 BluntDamage 324 Gold 75K Time 8h IconAttackRate 0.21 IconXP 80
5 Health 4,280 BluntDamage 381 Gold 150K Time 18h IconAttackRate 0.22 IconXP 100
6 Health 5,030 BluntDamage 448 Gold 300K Time 1d IconAttackRate 0.23 IconXP 130
7 Health 5,910 BluntDamage 526 Gold 600K Time 1d 6h IconAttackRate 0.24 IconXP 160
8 Health 6,940 BluntDamage 618 Gold 1.2M Time 1d 12h IconAttackRate 0.25 IconXP 200
9 Health 8,150 BluntDamage 726 Gold 2.4M Time 2d  IconAttackRate 0.26 IconXP 250
10 Health 9,580 BluntDamage 853 Gold 3.5M Time 2d 12h IconAttackRate 0.27 IconXP 310
11 Health 11,260 BluntDamage 1,002 Gold 4.5M Time 3d IconAttackRate 0.28 IconXP 390
12 Health 13,230 BluntDamage 1,177 Gold 5.5M Time 3d 12h IconAttackRate 0.29 IconXP 490
13 Health 15,550 BluntDamage 1,383 Gold 6.5M Time 4d IconAttackRate 0.30 IconXP 610
14 Health 18,040 BluntDamage 1,600 Gold 7.5M Time 4d 12h IconAttackRate 0.30 IconXP 760
15 Health 20,930 BluntDamage 1,860 Gold 8.5M Time 5d IconAttackRate 0.30 IconXP 950
16 Health 24,280 BluntDamage 2,160 Gold 9M Time 5d 12h IconAttackRate 0.30 IconXP 1,190
17 Health 28,160 BluntDamage 2,510 Gold 9.5M Time 6d IconAttackRate 0.30 IconXP 1,490
18 Health 31,820 BluntDamage 2,760 Gold 10M Time 6d 12h IconAttackRate 0.30 IconXP 1,860
19 Health 35,000 BluntDamage 3,040 Gold 11M Time 7d IconAttackRate 0.30 IconXP 2,330
MORE COMING SOON




BOMB TOWER FORGINGS
IconBoostForge Forgings Health Health Bonus BluntDamage Damage Bonus Range Range
+1 +311 +28 6,82
+2 +622 +56 6,89
+3 +933 +84 6,95
+4 +1,244 +112 7,02
+5 +1,555 +140 7,09
+6 +1,866 +168 7,16
+7 +2,177 +196 7,22
+8 +2,488 +224 7,29
+9 +2,799 +252 7,36
+10 +3,110 +280 7,43
+11 +3,421 +308 7,49
+12 +3,732 +336 7,56
+13 +4,043 +364 7,63
+14 +4,354 +392 7,70
+15 +4,665 +420 7,76
+16 +4,972 +447 7,83
+17 +5,254 +472 7,88
+18 +5,498 +493 7,91
+19 +5,701 +511 7,93
+20 +5,866 +525 7,95
+21 +6,000 +536 7,96
+22 +6,109 +546 7,97
+23 +6,199 +554 7,98
+24 +6,273 +560 7,98
+25 +6,336 +565 7,98
+26 +6,390 +570 7,99
+27 +6,435 +574 7,99
+28 +6,475 +577 7,99
+29 +6,510 +580 8,00
+30 +6,540 +583 8,00
● ● ● ● ● ● ● ● ● ● ● ●
MAX Health +6,998 BluntDamage +623 Range 8,03

Elite Boost (Range Bomber)Edit

Range Bomber LevelsEdit

Level Alliance Level Range Boost Health Boost
1 19 Range 33% Health 75%
2 27 Range 48% Health 80%
3 36 Range 56% Health 90%
4 46 Range 63% Health 100%
5 61 Range 65% Health 110%
6 69 Range 67% Health 120%
7 77 Range Health 130%

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