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The Pyromancer is heavily effective from a distance, but is weak in close combat.


Description[]

The Pyromancer is a ranged unit which deals fire damage. It has a lower than average attack rate but deals good damage. They can cause fear in some units. Once a Pyromancer has thrown their fireball at you, you will take damage even if it misses.

Attack[]

Strengths of an Offensive Pyromancer[]

  • Massive HP: The Pyromancer at the maximum level has an HP of 6,500. This gives it long survivability.
  • Flying Unit: Pyromancers, being flying units, can fly over Spikes and therefore take no damage from them.
  • Heavily Resistant To Fire:The Pyromancer has a 75% resistance to fire. This makes it extremely durable in enemy bases deploying a lot of Firebolt Towers.
  • Heavily Resistant to Poison: The Pyromancer also has a 75% resistance to poison. This makes it a great counter against bases deploying lots of Mortars and Mummies in their waves. While other units (like Arblasters, Paladins, Archers, Frosters) tend to take a lot of damage from poison, the Pyromancer gets affected a lot less.
  • Nemesis of the Firebolt Tower: A maxed-out Pyromancer is capable of not only annihilating a maxed-out Firebolt tower but also surviving the confrontation. This is because of two reasons: 1) Firebolt towers have a 250% weakness to fire damage, and 2) Pyromancers have a 75% resistance to fire.
  • Arrow Towers and Wooden Barricades: Because of their respective 300% and 200% weaknesses to fire, Arrow Towers, and Barricades get destroyed easily when confronted by Pyromancers.
  • AOE type attack: The Pyromancer can set aflame several enemies at once with one attack.
  • Panic inducing attack: The Pyromancer's flame is capable of throwing several units into a state of panic. The units affected by panic run around mindlessly without attacking back and taking damage at the same time. The only units that don't panic under the pyromancer's attack are monsters, Cannons, and Mortars. Pyromancers can panic but because of their 75% resistance to fire, they hardly do so.

Weaknesses of an Offensive Pyromancer[]

  • Slow Movement Speed:Pyromancer is ranked at #6 in the unit speed rankings.
  • Slow Attack Speed: Pyromancer's rate of fire is lower than other ranged units like Frosters, Archers, and Arblasters.
  • Massive Piercing Weakness: One of the biggest reasons why Pyromancers aren't used in the attack is its huge weakness to piercing. Similar to the Ogre, the pyromancer dies quickly when confronted by high-level archers and Arblasters. This is why bases deploying lots of firebolt towers will have a lot of Arblasters in their waves which deal Piercing Damage and also outrange the Pyromancer, to cover up Firebolt tower's weakness to Pyromancers.
  • Not Enough Firepower: Pyromancers take a good amount of time to destroy structures that don't have a weakness to fire, like Skull and Snake towers.
  • Relatively High Morale Cost: At 4, the Pyromancer's morale cost can be considered relatively expensive, especially for low-level players (Leadership < 5,000).
  • Units immune to Panic: Not all units are affected by panic when hitting with the Pyromancer's flame. Units like Mummies, Ogres, Werewolves, Gargoyles, Cannons, and Mortars don't panic.
  • Relatively low range for a ranged unit: The Pyromancer's range of 4.0 is inferior to some other ranged units like Cannon (6.0), Froster (5.5), and Arblaster (5.5). Therefore, in combat, these units can attack the pyromancer earlier than it can attack them. Luckily, the last levels for Pyromancer increase its range to 5.0 making it a little more useful.

Levels[]

Level Health Damage Range Academy Level Upgrade Cost Upgrade Time
1 Health 1,150 FireDamage 94 Range 4.00 6 Unlock with Troop Academy lvl 6
2 Health 1,380 FireDamage 118 Range 4.00 6 Gold 250K Time 6h 36m
3 Health 1,660 FireDamage 148 Range 4.00 7 Gold 750K Time 13h 12m
4 Health 1,990 FireDamage 185 Range 4.00 8 Gold 1.5M Time 1d 2h
5 Health 2,390 FireDamage 231 Range 4.00 9 Gold 3M Time 2d 4h
6 Health 2,870 FireDamage 289 Range 4.00 10 Gold 5M Time 2d 22h
7 Health 3,440 FireDamage 362 Range 4.00 10 Gold 7M Time 3d
8 Health 4,130 FireDamage 453 Range 4.00 10 Gold 8M Time 4d
9 Health 4,710 FireDamage 517 Range 4.50 11 Gold 10M Time 5d
10 Health 5,370 FireDamage 590 Range 4.50 11 Gold 12M Time 6d
11 Health 5,910 FireDamage 649 Range 5.00 12 Gold 14M Time 6d 12h
12 Health 6,500 FireDamage 714 Range 5.00 13 Gold 15M Time 7d
13 Health 7,150 FireDamage 785 Range 5.00 14 Gold 18M Time 7d
+1 Only During Seasons
MORE COMING SOON

Level Health Damage Range Academy Level Upgrade Cost Upgrade Time XP
1 Health 1,150 FireDamage 67 Range 4.00 6 Unlock with Troop Academy lvl 6 IconXP 31
2 Health 1,380 FireDamage 79 Range 4.00 6 Gold 250K Time 6h 36m IconXP 42
3 Health 1,660 FireDamage 94 Range 4.00 7 Gold 750K Time 13h 12m IconXP 57
4 Health 1,990 FireDamage 113 Range 4.00 8 Gold 1.5M Time 1d 2h IconXP 77
5 Health 2,390 FireDamage 134 Range 4.00 9 Gold 3M Time 2d 4h IconXP 104
6 Health 2,870 FireDamage 161 Range 4.00 10 Gold 5M Time 4d 22h IconXP 140
7 Health 3,440 FireDamage 195 Range 4.00 10 Gold 7M Time 3d IconXP 189
8 Health 4,130 FireDamage 234 Range 4.00 10 Gold 9M Time 5d 12h IconXP 255
9 Health 4,710 FireDamage 268 Range 4.50 11 Gold 10M Time 5d IconXP 270
10 Health 5,370 FireDamage 304 Range 4.50 11 Gold 13M Time 6d 6h IconXP 290
11 Health 6,010 FireDamage 334 Range 4.50 12 Gold 14M Time 6d 12h IconXP 310
12 Health 6,610 FireDamage 403 Range 4.50 13 Gold 15M Time 7d IconXP 320
13 Health 7,270 FireDamage 443 Range 4.50 14 Gold 18M Time 7d IconXP
+1 Only During Seasons
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IconInfo To see the full List of IconXP XP values for everything which yields XP, check this page.
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Forgings Levels[]

Forgings Levels Pearls Cost Cooldown Success Chance Max Fails
+1 Pearl 50 Time 9h 18m ButtonConfirm 66.6% ButtonCancel 0
+2 Pearl 100 Time 18h 36m ButtonConfirm 55.5% ButtonCancel 0
+3 Pearl 150 Time 1d 3h 54m ButtonConfirm 44.4% ButtonCancel 1
+4 Pearl 200 Time 1d 13h 12m ButtonConfirm 33.3% ButtonCancel 1
+5 Pearl 200 Time 2d 7h 48m ButtonConfirm 33.3% ButtonCancel 1
+6 Pearl 200 Time 3d 11h 42m ButtonConfirm 33.3% ButtonCancel 1
+ Pearl 200 Time 6d 23h 24m ButtonConfirm 33.3% ButtonCancel 1
PYROMANCER FORGINGS
IconBoostForge Forgings Health Health Bonus IconAttackRate Attack Rate Bonus Range Range Bonus
+1 +110.00 0.51 (1.30%) 5.07 (1.30%)
+2 +220.00 0.51 (2.60%) 5.13 (2.60%)
+3 +330.00 0.52 (3.90%) 5.20 (3.90%)
+4 +440.00 0.53 (5.20%) 5.26 (5.20%)
+5 +550.00 0.53 (6.50%) 5.33 (6.50%)
+6 +660.00 0.54 (7.80%) 5.39 (7.80%)
+7 +770.00 0.55 (9.10%) 5.46 (9.10%)
+8 +880.00 0.55 (10.40%) 5.52 (10.40%)
+9 +990.00 0.56 (11.70%) 5.59 (11.70%)
+10 +1,100.00 0.57 (13.00%) 5.65 (13.00%)
+11 +1,210.00 0.57 (14.30%) 5.72 (14.30%)
+12 +1,320.00 0.58 (15.60%) 5.78 (15.60%)
+13 +1,430.00 0.58 (16.90%) 5.85 (16.90%)
+14 +1,540.00 0.59 (18.20%) 5.91 (18.20%)
+15 +1,650.00 0.60 (19.50%) 5.98 (19.50%)
+16 +1,758.52 0.60 (20.74%) 6.04 (20.74%)
+17 +1,858.66 0.61 (21.69%) 6.08 (21.69%)
+18 +1,945.27 0.61 (22.34%) 6.12 (22.34%)
+19 +2,017.20 0.61 (22.78%) 6.14 (22.78%)
+20 +2,075.85 0.62 (23.08%) 6.15 (23.08%)
+21 +2,123.46 0.62 (23.30%) 6.17 (23.30%)
+22 +2,162.29 0.62 (23.47%) 6.17 (23.47%)
+23 +2,194.24 0.62 (23.60%) 6.18 (23.60%)
+24 +2,220.81 0.62 (23.70%) 6.19 (23.70%)
+25 +2,243.14 0.62 (23.78%) 6.19 (23.78%)
+26 +2,262.10 0.62 (23.85%) 6.19 (23.85%)
+27 +2,278.38 0.62 (23.91%) 6.20 (23.91%)
+28 +2,292.46 0.62 (23.96%) 6.20 (23.96%)
+29 +2,304.76 0.62 (24.00%) 6.20 (24.00%)
+30 +2,315.58 0.62 (24.04%) 6.20 (24.04%)
SkipRow SkipRow SkipRow SkipRow
MAX Health +2,478 IconAttackRate 0.62 (24.57%) Range 6.23 (24.57%)

Applicable Runes[]

Levels RuneUnits
Increased Health
RuneUnits
Increased Damage
RuneUnits
Increased Speed
RuneUnits
Increased Attack Rate
RuneUnits
Increased Range
RuneUnits
Pyromancer: Inferno
Unique Level 6 Effect: The Pyromancer's initial fireball has a +15.00% to +30.00% chance to create a lava coil on impact.
Level 1 Health +1.00% to 2.00% NormalDamage +1.00% to +2.00% IconSpeedBoost +1.00% to +3.00% IconAttackRate +1.00% to +2.00% Range +1.00% to +2.00% FireDamage -80.00% to -50.00%
FireDamage Bounces: 1
Level 2 Health +2.00% to +3.00% NormalDamage +2.00% to +3.00% IconSpeedBoost +3.00% to +5.00% IconAttackRate +2.00% to +3.00% Range +2.00% to +3.00% FireDamage -50.00% to -33.00%
FireDamage Bounces: 2
Level 3 Health +3.00% to +4.00% NormalDamage +3.00% to +4.00% IconSpeedBoost +5.00% to +7.00% IconAttackRate +3.00% to +4.00% Range +3.00% to +4.00% FireDamage -33.00% to -25.00%
FireDamage Bounces: 3
Level 4 Health +4.00% to +5.00% NormalDamage +4.00% to +5.00% IconSpeedBoost +7.00% to +9.00% IconAttackRate +4.00% to +5.00% Range +4.00% to +5.00% FireDamage -25.00% to -20.00%
FireDamage Bounces: 4
Level 5 Health +5.00% to +7.00% NormalDamage +5.00% to +7.00% IconSpeedBoost +9.00% to +12.00% IconAttackRate +5.00% to +7.00% Range +5.00% to +7.00% FireDamage -20.00% to -16.00%
FireDamage Bounces: 5
Level 6 Health +7.00% to +10.00% NormalDamage +7.00% to +10.00% IconSpeedBoost +12.00% to +15.00% IconAttackRate +7.00% to +10.00% Range +7.00% to +10.00% FireDamage -16.00% to -14.00%
FireDamage Bounces: 6
IconLava +15.00% to +30.00%

Boosts[]

Firestarter

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FarflameMage

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