“ | The Pyromancer is heavily effective from a distance, but is weak in close combat. | „ |
Description[]
The Pyromancer is a ranged unit which deals fire damage. It has a lower than average attack rate but deals good damage. They can cause fear in some units. Once a Pyromancer has thrown their fireball at you, you will take damage even if it misses.
Attack[]
Strengths of an Offensive Pyromancer[]
- Massive HP: The Pyromancer at the maximum level has an HP of 6,500. This gives it long survivability.
- Flying Unit: Pyromancers, being flying units, can fly over Spikes and therefore take no damage from them.
- Heavily Resistant To Fire:The Pyromancer has a 75% resistance to fire. This makes it extremely durable in enemy bases deploying a lot of Firebolt Towers.
- Heavily Resistant to Poison: The Pyromancer also has a 75% resistance to poison. This makes it a great counter against bases deploying lots of Mortars and Mummies in their waves. While other units (like Arblasters, Paladins, Archers, Frosters) tend to take a lot of damage from poison, the Pyromancer gets affected a lot less.
- Nemesis of the Firebolt Tower: A maxed-out Pyromancer is capable of not only annihilating a maxed-out Firebolt tower but also surviving the confrontation. This is because of two reasons: 1) Firebolt towers have a 250% weakness to fire damage, and 2) Pyromancers have a 75% resistance to fire.
- Arrow Towers and Wooden Barricades: Because of their respective 300% and 200% weaknesses to fire, Arrow Towers, and Barricades get destroyed easily when confronted by Pyromancers.
- AOE type attack: The Pyromancer can set aflame several enemies at once with one attack.
- Panic inducing attack: The Pyromancer's flame is capable of throwing several units into a state of panic. The units affected by panic run around mindlessly without attacking back and taking damage at the same time. The only units that don't panic under the pyromancer's attack are monsters, Cannons, and Mortars. Pyromancers can panic but because of their 75% resistance to fire, they hardly do so.
Weaknesses of an Offensive Pyromancer[]
- Slow Movement Speed:Pyromancer is ranked at #6 in the unit speed rankings.
- Slow Attack Speed: Pyromancer's rate of fire is lower than other ranged units like Frosters, Archers, and Arblasters.
- Massive Piercing Weakness: One of the biggest reasons why Pyromancers aren't used in the attack is its huge weakness to piercing. Similar to the Ogre, the pyromancer dies quickly when confronted by high-level archers and Arblasters. This is why bases deploying lots of firebolt towers will have a lot of Arblasters in their waves which deal Piercing Damage and also outrange the Pyromancer, to cover up Firebolt tower's weakness to Pyromancers.
- Not Enough Firepower: Pyromancers take a good amount of time to destroy structures that don't have a weakness to fire, like Skull and Snake towers.
- Relatively High Morale Cost: At 4, the Pyromancer's morale cost can be considered relatively expensive, especially for low-level players (Leadership < 5,000).
- Units immune to Panic: Not all units are affected by panic when hitting with the Pyromancer's flame. Units like Mummies, Ogres, Werewolves, Gargoyles, Cannons, and Mortars don't panic.
- Relatively low range for a ranged unit: The Pyromancer's range of 4.0 is inferior to some other ranged units like Cannon (6.0), Froster (5.5), and Arblaster (5.5). Therefore, in combat, these units can attack the pyromancer earlier than it can attack them. Luckily, the last levels for Pyromancer increase its range to 5.0 making it a little more useful.
Levels[]
To see the full List of XP values for everything which yields XP, check this page. |