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The Froster can levitate over Spikes and is very effective against units.


General Assessment[]

The Froster is the first caster you can create. His low hitpoints render him very fragile. The slowing effect of his attack is useful on defense.

Defense[]

The frosters are the best defensive unit. His attack is not particularly strong, however, it affects all units in the area where it hits. It has a secondary effect of slowing the units it damages. The secondary effect is what can make this unit valuable. It appears that stronger units are less affected than weaker ones. Knights are slowed roughly 75% for 4-5 seconds. Since the Knights are in front, slowing a group of them can effectively stop the enemy's assault in its tracks. Stronger units are less severely affected. A hero might slow only 25%.

As the Froster doesn't do huge amounts of damage and is extremely vulnerable to any attack due to his low hitpoints, it is recommended that he play a supporting role in defensive waves rather than a primary one. One or maybe two frosters mixed in with other troop types can be valuable. A Froster's use is primarily his ability to attack an adjacent lane where he is safe from melee and may be safe from low range spells. If your defensive path does not permit adjacent lane attacks, consider using other units.

Note that the slowing effect of the Froster also affects the attack rate of enemy units. Therefore a Froster attacking across a lane can significantly decrease the effectiveness of the attacker's ranged units

Attack[]

It is a common misconception that the Froster is a bad attacking unit & that it should be only used as a defensive troop. This is not true. Anyone who has used the Froster in attack will know it is an excellent attacking unit. Its slowing effect on enemies is invaluable because it greatly decreases the DPS of enemy troops & towers, therefore increasing the survivability of friendly troops & your hero. It also has a pretty long range & is effective in the lane to lane combat. The Froster is also extremely fast & has a very high rate of attack. At a morale cost of 3, they are not that expensive & can be summoned fairly quickly. Like any other unit, it is necessary to upgrade it to the max to realize its true potential.

Frosters are very effective in destroying towers with a weakness to the ice like the skull tower, gargoyle tower & also blockades. The castle gate even though has no mentioned weakness to ice goes down fairly easily when confronted by a group of frosters. Frosters also manage to destroy low to mid-level firebolt towers easily. However die quickly to high-level firebolt towers, in which case it would be better to use a pyromancer.

Froster is also highly effective against units, slowing them down & dealing damage & the same time. Units with a weakness to ice (except the pyromancer because of its huge hp) die quickly when confronted by frosters. Frosters are especially deadly against werewolves.

The true strength of frosters shines in combination with other high DPS troops, like canons, archers & arblasters. Frosters slow down enemies while the other units & the hero take them out.

Very effective against monsters slows them down so other units like arblasters can finish them off.

Levels[]

Level Health Damage Academy Level Upgrade Cost Upgrade Time
1 Health 290 IceDamage 43 4 Unlock with Troop Academy lvl 4
2 Health 350 IceDamage 51 5 Gold 75K Time 3h 38m
3 Health 420 IceDamage 63 6 Gold 150K Time 9h
4 Health 500 IceDamage 75 7 Gold 450K Time 14h 32m
5 Health 600 IceDamage 87 8 Gold 1.25M Time 1d 5h
6 Health 710 IceDamage 104 9 Gold 2.5M Time 2d 17h
7 Health 840 IceDamage 124 10 Gold 4M Time 3d 15h
8 Health 1,000 IceDamage 148 10 Gold 5.5M Time 4d 13h
9 Health 1,190 IceDamage 176 10 Gold 7M Time 4d
10 Health 1,420 IceDamage 209 10 Gold 9M Time 5d
11 Health 1,850 IceDamage 238 11 Gold 11M Time 5d 12h
12 Health 2,410 IceDamage 271 11 Gold 12M Time 6d
13 Health 2,890 IceDamage 325 12 Gold 13M Time 6d 12h
14 Health 3,320 IceDamage 390 13 Gold 15M Time 7d
15 Health 3,820 IceDamage 468 14 Gold 18M Time 7d
+1 Only During Seasons
MORE COMING SOON

Level Health Damage Academy Level Upgrade Cost Upgrade Time XP
1 Health 290 IceDamage 43 4 Unlock with Troop Academy lvl 4 IconXP 26
2 Health 350 IceDamage 51 5 Gold 75K Time 3h 38m IconXP 35
3 Health 420 IceDamage 63 6 Gold 150K Time 9h IconXP 47
4 Health 500 IceDamage 75 7 Gold 450K Time 18h IconXP 63
5 Health 600 IceDamage 87 8 Gold 1.25M Time 1d 5h IconXP 85
6 Health 710 IceDamage 104 9 Gold 2.5M Time 2d 17h IconXP 115
7 Health 840 IceDamage 124 10 Gold 4M Time 3d 15h IconXP 155
8 Health 1,000 IceDamage 148 10 Gold 5.5M Time 4d 13h IconXP 209
9 Health 1,190 IceDamage 176 10 Gold 7M Time 5d IconXP 220
10 Health 1,420 IceDamage 209 10 Gold 9M Time 5d 12h IconXP 240
11 Health 1,700 IceDamage 238 11 Gold 11M Time 6d IconXP 260
12 Health 1,850 IceDamage 271 11 Gold 12M Time 6d IconXP 280
13 Health 2,450 IceDamage 339 12 Gold 13M Time 6d 12h IconXP 300
14 Health 3,190 IceDamage 431 13 Gold 15M Time 7d IconXP 300
15 Health 4,150 IceDamage 547 14 Gold 18M Time 7d IconXP
+1 Only During Seasons
MORE COMING SOON

IconInfo To see the full List of IconXP XP values for everything which yields XP, check this page.
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Forgings Levels[]

Forgings Levels Pearls Cost Cooldown Success Chance Max Fails
+1 Pearl 38 Time 9h 18m ButtonConfirm 66.6% ButtonCancel 0
+2 Pearl 75 Time 18h 36m ButtonConfirm 55.5% ButtonCancel 0
+3 Pearl 113 Time 1d 3h 54m ButtonConfirm 44.4% ButtonCancel 1
+4 Pearl 150 Time 1d 13h 12m ButtonConfirm 33.3% ButtonCancel 1
+5 Pearl 150 Time 2d 7h 48m ButtonConfirm 33.0% ButtonCancel 1
+6 Pearl 150 Time 3d 11h 42m ButtonConfirm 33.0% ButtonCancel 1
+ Pearl 150 Time 6d 23h 24m ButtonConfirm 33.0% ButtonCancel 1
FROSTER FORGINGS
IconBoostForge Forgings Health Health Bonus IceDamage Damage Bonus PiercingResistance Resistance
+1 +43.00 +6.00 +1.30%
+2 +86.00 +12.00 +2.60%
+3 +129.00 +18.00 +3.90%
+4 +172.00 +24.00 +5.20%
+5 +215.00 +30.00 +6.50%
+6 +258.00 +36.00 +7.80%
+7 +301.00 +42.00 +9.10%
+8 +344.00 +48.00 +10.40%
+9 +387.00 +54.00 +11.70%
+10 +430.00 +60.00 +13.00%
+11 +473.00 +66.00 +14.30%
+12 +516.00 +72.00 +15.60%
+13 +559.00 +78.00 +16.90%
+14 +602.00 +84.00 +18.20%
+15 +645.00 +90.00 +19.50%
+16 +687.09 +95.28 +20.74%
+17 +725.41 +99.84 +21.69%
+18 +758.22 +103.56 +22.34%
+19 +785.30 +106.54 +22.78%
+20 +807.28 +108.92 +23.08%
+21 +825.11 +110.84 +23.30%
+22 +839.65 +112.41 +23.47%
+23 +851.62 +113.71 +23.60%
+24 +861.58 +114.79 +23.70%
+25 +869.95 +115.71 +23.78%
+26 +877.08 +116.49 +23.85%
+27 +883.20 +117.17 +23.91%
+28 +888.50 +117.76 +23.96%
+29 +893.14 +118.28 +24.00%
+30 +897.22 +118.74 +24.04%
SkipRow SkipRow SkipRow SkipRow
MAX Health +959 IceDamage +126 PiercingResistance +24.57%

Applicable Runes[]

Levels RuneUnits
Increased Health
RuneUnits
Increased Damage
RuneUnits
Increased Speed
RuneUnits
Increased Attack Rate
RuneUnits
Increased Range
Level 1 Health +1.00% to 2.00% NormalDamage +1.00% to +2.00% IconSpeedBoost +1.00% to +3.00% IconAttackRate +1.00% to +2.00% Range +1.00% to +2.00%
Level 2 Health +2.00% to +3.00% NormalDamage +2.00% to +3.00% IconSpeedBoost +3.00% to +5.00% IconAttackRate +2.00% to +3.00% Range +2.00% to +3.00%
Level 3 Health +3.00% to +4.00% NormalDamage +3.00% to +4.00% IconSpeedBoost +5.00% to +7.00% IconAttackRate +3.00% to +4.00% Range +3.00% to +4.00%
Level 4 Health +4.00% to +5.00% NormalDamage +4.00% to +5.00% IconSpeedBoost +7.00% to +9.00% IconAttackRate +4.00% to +5.00% Range +4.00% to +5.00%
Level 5 Health +5.00% to +10.00% NormalDamage +5.00% to +10.00% IconSpeedBoost +9.00% to +12.00% IconAttackRate +5.00% to +7.00% Range +5.00% to +7.00%
Level 6 Health +7.00% to +7.00% NormalDamage +7.00% to +7.00% IconSpeedBoost +12.00% to +15.00% IconAttackRate +7.00% to +10.00% Range +7.00% to +10.00%

Boosts[]

Winter Wraith

WinterWraith

Based On
Froster

Dragofroster

Dragofroster

Based On
Froster

Frostbite Froster

FrostbiteFroster

Based On
Froster
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