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Description[]

The Rune feature has been added to the game with the 5.1.0 Update bringing new mechanics to expand your entire Offense and Defense.

You can unlock the Rune system as soon as you upgrade your Throne Room Throne Room to Level 6 and afterward you collect your first rune during a battle.

Runes are a new item type that can be applied to Hero Items, Units, Spells, and Obstacles. Most Runes improve existing stats, but the valuable ones add new and unique effects that will give you an extra edge in both offense and defense.

IconTipYou can collect a maximum of 60 Runes daily from the hidden treasures. While you can still obtain an infinite amount of runes by buying them (rune chests, skipping rune productions, etc)

If you have any questions regarding the Runes, please check the IconRandomDamage Runes FAQ first.

Slots[]

Rune Slot Rune Slot
Normal Price
Rune Slot
Rune Event (-30%)
Fill up Price Fill up Price
Rune Event (-30%)
1° Slot FREE FREE Gem 100 Gem 70
2° Slot Gem 2,500 Gem 1,750 Gem 250 Gem 175
3° Slot Gem 10,000 Gem 7,000 Gem 500 Gem 350
4° Slot Gem 25,000 Gem 17,500 Gem 1,000 Gem 700
Total Gem 37,500 Gem 26,250

Chests[]

You can get more runes by buying Rune Chests from the Blacksmith. If you buy all 4 types of Runes Chests rarity you can unlock a free Uber Rune Chest which has a higher chance to receive higher valuable runes. You can buy them again every 24h. Check the table below for the prices:

Rune Chest Price Probability Description
ChestRune
Enchanted
Price depends on Hero level
and Throne Room Level.
Max:Gold 1,750,000
Runes (Level 1): 75,0%
Runes (Level 2): 25,0%
Contains 6 runes.
ChestRune
Rare
Pearl 350 Runes (Level 1): 70,0%
Runes (Level 2): 30,0%
Contains 8 runes.
ChestRune
Epic
Gem 100 Runes (Level 1): 66,0%
Runes (Level 2): 30,0%
Runes (Level 3): 4,0%
Contains 10 runes.
ChestRune
Legendary
Gem 500 Runes (Level 1): 52,0%
Runes (Level 2): 40,0%
Runes (Level 3): 8,0%
Contains 40 runes.
ChestRune
Uber
Runes lvl 2 and 3 scales
with Throne Room Level.
FREE
Runes (Level 1): 46,0%
Runes (Level 2): 40,0%
Runes (Level 3): 10,0%
Runes (Level 4): 4,0%
Contains 15 runes.

Rune Slot[]

If you don't want to forge your spell/troop/obstacle/item x amount of times to unlock the 2° Rune Slot, you can buy the slot by using your Gem Gems.

Conversion Ratio
Related to Forgings Gems Requirements to unlock 2nd Rune Slot
Towers / Obstacles / Units / Spells 1 Gem 1,000 Require minimum 75 forgings
Items 1 Gem 200 Require minimum 30 forgings

Runes Level 1 Required per rune level[]

Rune Level Runes Level 1 Required
Level 1 Rune 1
Level 2 Rune 5
Level 3 Rune 25
Level 4 Rune 125
Level 5 Rune 625
Level 6 Rune 3,125

Limited Offers[]

Limited Offers
Sometimes the game offers some Limited Offers with 30x (24,99€), 70x (49,99€) or 150x (99,99€) Runes Level 2.
(1° Limited Offer - 24,99€): You can create 1 Rune Level 4 and 1 Rune Level 3 (2° Limited Offer - 49,99€): You can create 2 Rune Level 4 and 4 Rune Level 3 (3° Limited Offer - 99,99€): You can create 1 Rune Level 5 and 1 Rune Level 4
Sometimes the game offers some Limited Offers with 1x (4,99€), 2x (9,99€), 6x (24,99€) Runes Level 3.
LimitedOfferBundleLevel3Low
(1° Limited Offer - 4,99€): You can't create higher level Rune. (2° Limited Offer - 9,99€): You can't create higher level Rune. (3° Limited Offer - 24,99€): You can create 1 Rune Level 4 and 1 Rune Level 3
Sometimes the game offers some Limited Offers with 6x (24,99€), 14x (49,99€), 30x (99,99€) Runes Level 3.
LimitedOfferBundleLevel3
(1° Limited Offer - 24,99€): You can create 1 Rune Level 4 and 1 Rune Level 3 (2° Limited Offer - 49,99€): You can create 2 Rune Level 4 and 4 Rune Level 3 (3° Limited Offer - 99,99€): You can create 1 Rune Level 5 and 1 Rune Level 4

Pearls Required from one level to the next[]

The following tables contain the pearl costs to upgrade a rune just from one level into it's exact next one.

Level Runes Required Pearls Required for 1 Rune For 5 Runes
2 Rune 5 Pearl 75 Pearl 375
3 Rune 5 Pearl 300 Pearl 1,500
4 Rune 5 Pearl 1,200 Pearl 6,000
5 Rune 5 Pearl 5,000 Pearl 25,000
6 Rune 1 Pearl 20,000

Level Runes Required Pearls Required for 1 Rune For 5 Runes
2 Rune 5 Pearl 125 Pearl 625
3 Rune 5 Pearl 500 Pearl 2,500
4 Rune 5 Pearl 2,000 Pearl 10,000
5 Rune 5 Pearl 8,000 Pearl 40,000
6 Rune 1 Pearl 32,000

Total Pearls Required cumulatively[]

The tables below refer to the total values to reach 1 rune, from having 0 runes.

This is the section you should refer to, in case you want to know the total costs to reach a rune of level 6 (or up until a certain level).

Level Runes Required Number of Upgrades Pearls Required for 1 Upgrade Total Pearl cost Total Pearl cost (accumulated)
1 Rune 3,125 625 Pearl 75 Pearl 46,875
2 Rune 625 125 Pearl 300 Pearl 37,500 Pearl 46,875
3 Rune 125 25 Pearl 1,200 Pearl 30,000 Pearl 84,375
4 Rune 25 5 Pearl 5,000 Pearl 25,000 Pearl 114,375
5 Rune 5 1 Pearl 20,000 Pearl 20,000 Pearl 139,375
6 Rune 1 Total Pearl 159,375

Level Runes Required Number of Upgrades Pearls Required for 1 Upgrade Total Pearl cost Total Pearl cost (accumulated)
1 Rune 3,125 625 Pearl 125 Pearl 78,125
2 Rune 625 125 Pearl 500 Pearl 62,500 Pearl 78,125
3 Rune 125 25 Pearl 2,000 Pearl 50,000 Pearl 140,625
4 Rune 25 5 Pearl 8,000 Pearl 40,000 Pearl 190,625
5 Rune 5 1 Pearl 32,000 Pearl 32,000 Pearl 230,625
6 Rune 1 Total Pearl 262,625

Pearls Cost to apply Runes[]

The following tables contain the pearl costs to apply a rune just from one level into it's exact next one.

Level Pearls Cost Unique Rune
Pearls Cost
1 Pearl 50 Pearl 50
2 Pearl 125 Pearl 125
3 Pearl 250 Pearl 250
4 Pearl 500 Pearl 500
5 Pearl 1,000 Pearl 1,000
6 Pearl 2,000 Pearl 2,000

Level Pearls Cost Unique Rune
Pearls Cost
1 Pearl 100 Pearl 250
2 Pearl 250 Pearl 500
3 Pearl 500 Pearl 1,000
4 Pearl 1,000 Pearl 1,750
5 Pearl 2,000 Pearl 2,500
6 Pearl 3,000 Pearl 3,500

Runes List[]

Units[]

RuneUnits Increased Damage
Percental increase of attack damage for a unit. AllDamage Damage Bonus
Level 1 AllDamage +1.00% to +2.00%
Level 2 AllDamage +2.00% to +3.00%
Level 3 AllDamage +3.00% to +4.00%
Level 4 AllDamage +4.00% to +5.00%
Level 5 AllDamage +5.00% to +7.00%
Level 6 AllDamage +7.00% to +10.00%
RuneUnits Increased Speed
Percental increase of movement speed for a unit. IconSpeedBoost Speed Bonus
Level 1 IconSpeedBoost +1.00% to +3.00%
Level 2 IconSpeedBoost +3.00% to +5.00%
Level 3 IconSpeedBoost +5.00% to +7.00%
Level 4 IconSpeedBoost +7.00% to +9.00%
Level 5 IconSpeedBoost +9.00% to +12.00%
Level 6 IconSpeedBoost +12.00% to +15.00*%
RuneUnits Increased Attack Rate
Percental increase of attack rate for a unit. IconAttackRate Attack Rate Bonus
Level 1 IconAttackRate +1.00% to +2.00%
Level 2 IconAttackRate +2.00% to +3.00%
Level 3 IconAttackRate +3.00% to +4.00%
Level 4 IconAttackRate +4.00% to +5.00%
Level 5 IconAttackRate +5.00% to +7.00%
Level 6 IconAttackRate +7.00% to +10.00%
RuneUnits Increased Range
Percental increase of range for a unit. Range Range Bonus
Level 1 Range +1.00% to +2.00%
Level 2 Range +2.00% to +3.00%
Level 3 Range +3.00% to +4.00%
Level 4 Range +4.00% to +5.00%
Level 5 Range +5.00% to +7.00%
Level 6 Range +7.00% to +10.00%
RuneUnits Increased Health
Percental increase of health for a unit. Health Health Bonus
Level 1 Health +1.00% to +2.00%
Level 2 Health +2.00% to +3.00%
Level 3 Health +3.00% to +4.00%
Level 4 Health +4.00% to +5.00%
Level 5 Health +5.00% to +7.00%
Level 6 Health +7.00% to +10.00%
RuneUnits Knight: Fearless
Knights have increased fire resistance. FireDamage Resistance
Level 1 FireDamage +5.00% to +10.00%
Level 2 FireDamage +10.00% to +15.00%
Level 3 FireDamage +15.00% to +20.00%
Level 4 FireDamage +20.00% to +25.00%
Level 5 FireDamage +25.00% to +32.00%
Unique Level 6 Effect: Knights have a chance to cause fear on hit. FireDamage +32.00% to +40.00%
IconFear +15.00% to +35.00%
RuneUnits Werewolf: Leader of the Pack
Werewolf causes bleed damage over time. IconBleed Bleed
Level 1 IconBleed +5.00% to +8.00%
Level 2 IconBleed +8.00% to +11.00%
Level 3 IconBleed +11.00% to +14.00%
Level 4 IconBleed +14.00% to +17.00%
Level 5 IconBleed +17.00% to +20.00%
Unique Level 6 Effect: Werewolf howls summon a pack of wolf cubs. IconBleed +20.00% to +25.00%
+8.00s to +20.00s
RuneUnits Mortar: Toxicity
Increases the movement speed of the Mortar.
Mortars also attack Obstacles.
IconSpeedBoost Speed
Level 1 IconSpeedBoost +2.00% to +4.00%
Level 2 IconSpeedBoost +4.00% to +8.00%
Level 3 IconSpeedBoost +8.00% to +12.00%
Level 4 IconSpeedBoost +12.00% to +16.00%
Level 5 IconSpeedBoost +16.00% to +20.00%
Unique Level 6 Effect: Toxic puddles linger on the battlefield. IconSpeedBoost +20.00% to +25.00%
PoisonDamage +2.00s to +5.00s
RuneUnits Pyromancer: Inferno
The Pyromancer's fireball now bounces n times. Each additional bounce deals -<amount>% -<amount>% reduced damage. FireDamage Reduced damage per bounce
Level 1 FireDamage -80.00% to -50.00%
1 Bounce
Level 2 FireDamage -50.00% to -33.00%
2 Bounces
Level 3 FireDamage -33.00% to -25.00%
3 Bounces
Level 4 FireDamage -25.00% to -20.00%
4 Bounces
Level 5 FireDamage -20.00% to -16.00%
5 Bounces
Unique Level 6 Effect: The Pyromancer's initial fireball has a +15,00% to +30,00% chance to create a lava coil on impact. FireDamage -16.00% to -14.00%
6 Bounces
IconLava +15.00% to +30.00%
RuneUnits Ogre: Vacuum
Ogres have increased Slow Resistance. PerkSlowdown Resistance
Level 1 PerkSlowdown +5.00% to +20.00%
Level 2 PerkSlowdown +20.00% to +35.00%
Level 3 PerkSlowdown +35.00% to +50.00%
Level 4 PerkSlowdown +50.00% to +65.00%
Level 5 PerkSlowdown +65.00% to +80.00%
Unique Level 6 Effect: Ogres have a chance to pulls in units on hit. PerkSlowdown +80.00% to +100.00%
+15.00% to +40.00%
RuneUnits Archer: Huntsman
The Archer heals himself each time he hits the enemy. PerkLifeonHit Life on Hit
Level 1 PerkLifeonHit +10 to +20
Level 2 PerkLifeonHit +20 to +40
Level 3 PerkLifeonHit +40 to +60
Level 4 PerkLifeonHit +60 to +80
Level 5 PerkLifeonHit +80 to +100
Unique Level 6 Effect: Archers fire an additional, weaker arrow. PerkLifeonHit +100 to +140
PiercingDamageDouble +20.00% to +50.00%
RuneUnits Cultist: Dragon Queen
The Cultist's attacks haven increased area of effect. Evil Eye Area of Effect
Level 1 Evil Eye +5.00% to +15.00%
Level 2 Evil Eye +15.00% to +25.00%
Level 3 Evil Eye +25.00% to +35.00%
Level 4 Evil Eye +35.00% to +45.00%
Level 5 Evil Eye +45.00% to +60.00%
Unique Level 6 Effect: A Dragon is summoned, whenever a target marked with Evil Eyes dies. Evil Eye +60.00% to +80.00%
IconDragonPowerCultist +1 to +2
Dragon Dash:
PiercingDamage 1,100
RuneUnits Viking: Warlord
The Viking's Shield attacks have a chance to translocate targets. Translocation chance on hit Translocation Chance
Level 1 Translocation chance on hit +7.00% to +10.00%
Level 2 Translocation chance on hit +10.00% to +13.00%
Level 3 Translocation chance on hit +13.00% to +16.00%
Level 4 Translocation chance on hit +16.00% to +20.00%
Level 5 Translocation chance on hit +20.00% to +25.00%
Unique Level 6 Effect: Each Viking brings their own small army of Knights into battle. Translocation chance on hit +25.00% to +30.00%
IconKnightSpawn +2 to +4
RuneUnits Mummy: Nephren-Ka
Mummies attack Obstacles now and deal additional instant Ice Damage based on their Attack Damage. IceDamage Damage Bonus
Level 1 IceDamage +5.00% to +9.00%
Level 2 IceDamage +9.00% to +13.00%
Level 3 IceDamage +13.00% to +17.00%
Level 4 IceDamage +17.00% to +21.00%
Level 5 IceDamage +21.00% to +25.00%
Unique Level 6 Effect: Mummies transform into a sarcophaghus that explodes for 10-20% Ice Damage of the Mummy's max HP after 6 seconds. IceDamage +25.00% to +30.00%
PerkSarcophagus +10% to +20%
Sarcophagus Duration:
PerkSarcophagus 6.0s

Spells[]

RuneSpells Reduced Cooldown
Percental decrease of cooldown for a spell. Countdown Cooldown
Level 1 Countdown -1.00% to -2.00%
Level 2 Countdown -2.00% to -3.00%
Level 3 Countdown -3.00% to -4.00%
Level 4 Countdown -4.00% to -5.00%
Level 5 Countdown -5.00% to -6.00%
Level 6 Countdown -6.00% to -7.00%
RuneSpells Increased Power
Percental increase of power for a spell. AllDamage Damage Bonus
Level 1 AllDamage +1.00% to +2.00%
Level 2 AllDamage +2.00% to +3.00%
Level 3 AllDamage +3.00% to +4.00%
Level 4 AllDamage +4.00% to +5.00%
Level 5 AllDamage +5.00% to +6.00%
Level 6 AllDamage +6.00% to +7.00%
RuneSpells Hammerstrike: Aftershock
Hammerstrike has a chance to cause stun on hit. StunNeutral Stun Chance
Level 1 StunNeutral +10.00% to +15.00%
Level 2 StunNeutral +15.00% to +20.00%
Level 3 StunNeutral +20.00% to +25.00%
Level 4 StunNeutral +25.00% to +32.00%
Level 5 StunNeutral +32.00% to +40.00%
Unique Level 6 Effect: Each Hammerstrike is followed by a second one. StunNeutral +40.00% to +50.00%
PerkSpellDouble +40.00% to +75.00%
RuneSpells Black Magic: Dark Lich
Ghosts units are being summoned with an additional HP Bonus. IconGhostHP Ghost HP Bonus
Level 1 IconGhostHP +10.00% to +20.00%
Level 2 IconGhostHP +20.00% to +30.00%
Level 3 IconGhostHP +30.00% to +40.00%
Level 4 IconGhostHP +40.00% to +50.00%
Level 5 IconGhostHP +50.00% to +60.00%
Unique Level 6 Effect: Drains enemies of their health to heal Hero and units with it. IconGhostHP +60.00% to +75.00%
PerkLifeDrainAura +3.00s to +6.00s
RuneSpells Sonic Blast: Vortex
Increases the duration of Sonic Blast. Countdown Spell Duration
Level 1 Countdown +10.00% to +15.00%
Level 2 Countdown +15.00% to +20.00%
Level 3 Countdown +20.00% to +25.00%
Level 4 Countdown +25.00% to +30.00%
Level 5 Countdown +30.00% to +40.00%
Unique Level 6 Effect: Each Hammerstrike is followed by a second one. Countdown +40.00% to +50.00%
IconPullRange +2.00 to +5.00
RuneSpells Earthquake: Epicenter
Increases the power of the Knockback. Knockback Knockback Bonus
Level 1 Knockback +30.00% to +40.00%
Level 2 Knockback +40.00% to +50.00%
Level 3 Knockback +50.00% to +60.00%
Level 4 Knockback +60.00% to +70.00%
Level 5 Knockback +70.00% to +80.00%
Unique Level 6 Effect: A second tremor is simultaneously sent in the opposite direction. Knockback +80.00% to +100.00%
+30.00% to +80.00%

Obstacles[]

RuneObstacles Increased Power
Percental increase of power for an obstacle. AllDamage Damage Bonus
Level 1 AllDamage +1.00% to +2.00%
Level 2 AllDamage +2.00% to +3.00%
Level 3 AllDamage +3.00% to +4.00%
Level 4 AllDamage +4.00% to +7.00%
Level 5 AllDamage +7.00% to +11.00%
Level 6 AllDamage +11.00% to +17.00%
RuneObstacles Increased Health
Percental increase of health for an obstacle. Health Health Bonus
Level 1 Health +1.00% to +2.00%
Level 2 Health +2.00% to +3.00%
Level 3 Health +3.00% to +4.00%
Level 4 Health +4.00% to +7.00%
Level 5 Health +7.00% to +11.00%
Level 6 Health +11.00% to +17.00%
RuneObstacles Arrow Tower: Bullseye
Increases the Arrow Tower's Attack Rate. IconAttackRate Attack Rate Bonus
Level 1 IconAttackRate +10.00% to +20.00%
Level 2 IconAttackRate +20.00% to +30.00%
Level 3 IconAttackRate +30.00% to +40.00%
Level 4 IconAttackRate +40.00% to +50.00%
Level 5 IconAttackRate +50.00% to +65.00%
Unique Level 6 Effect: Every 8 to 4 arrow will kill a unit instantly. IconAttackRate +65.00% to +70.00%
+8 to +4
RuneObstacles Bomb Tower: Payload
Bombs have an increased explosion radius. IconDamageRange Damage Range
Level 1 IconDamageRange +20.00% to +30.00%
Level 2 IconDamageRange +30.00% to +40.00%
Level 3 IconDamageRange +40.00% to +50.00%
Level 4 IconDamageRange +50.00% to +60.00%
Level 5 IconDamageRange +60.00% to +80.00%
Unique Level 6 Effect: Bomb Towers periodically fire Intimidate-Bombs that detonate instantly. IconDamageRange +80.00% to +100.00%
IconTentBluntDamage +8s to +3s
RuneObstacles Firebolt Tower: Supression
Firebolt Towers periodically launch exploding missiles. IconMissile Missile Interval
Level 1 IconMissile 8.0s to 7.0s
Level 2 IconMissile 7.0s to 6.0s
Level 3 IconMissile 6.0s to 5.0s
Level 4 IconMissile 5.0s to 4.0s
Level 5 IconMissile 4.0s to 3.0s
Unique Level 6 Effect: Firebolt Towers slow their targets. IconMissile 3.0s to 2.0s
PerkBlizzardAura +20.00% to +40.00%
RuneObstacles Skull Tower: Megabomb
Skull Tower additionally fire a Megabomb. IconMegabomb Megabomb Cooldown
Level 1 IconMegabomb 10.0s to 9.0s
Level 2 IconMegabomb 9.0s to 8.0s
Level 3 IconMegabomb 8.0s to 7.0s
Level 4 IconMegabomb 7.0s to 6.0s
Level 5 IconMegabomb 6.0s to 3.0s
Unique Level 6 Effect: Megabombs explode into Cluster Bombs. IconMegabomb 3.0s to 2.0s
IconMegabomb +5 to +20
RuneObstacles Barricade: Volatility
Barricades explode when destroyed, dealing damage based on their maximum health. BluntDamage Explosion Damage
Level 1 BluntDamage +8.00% to +12.00%
Level 2 BluntDamage +12.00% to +14.00%
Level 3 BluntDamage +14.00% to +16.00%
Level 4 BluntDamage +16.00% to +18.00%
Level 5 BluntDamage +18.00% to +20.00%
Unique Level 6 Effect: Percental increase of health for a Barricade. BluntDamage +20.00% to +25.00%
Health +11.00% to +17.00%
RuneObstacles Blockade: Protection
Percental increase of health for a Blockade. Health Health Bonus
Level 1 Health +2.00% to +4.00%
Level 2 Health +4.00% to +7.00%
Level 3 Health +7.00% to +10.00%
Level 4 Health +10.00% to +13.00%
Level 5 Health +13.00% to +16.00%
Unique Level 6 Effect: Units jumping over the Blockade gain a shield. Health +16.00% to +19.00%
ShieldHealth +8.00% to +20.00%
RuneObstacles Frost Tower: Yeti Den
A Yeti is spawned every x amount of seconds. IconYeti Yeti Interval
Level 1 IconYeti +26.00s to +24.00s
Level 2 IconYeti +24.00s to +22.00s
Level 3 IconYeti +22.00s to +20.00s
Level 4 IconYeti +20.00s to +18.00s
Level 5 IconYeti +18.00s to +16.00s
Unique Level 6 Effect: The Frost Tower launches a Snowball every 5s-2s seconds. IconYeti +16.00s to +14.00s
IceDamage +5s to +2s

Items[]

RuneItems Hero Health
Increases the Hero's health. Health Hero Health
Level 1 Health +200 to +300
Level 2 Health +300 to +400
Level 3 Health +400 to +500
Level 4 Health +500 to +600
Level 5 Health +600 to +700
Level 6 Health +700 to +1000
RuneItems Increased Hero Health
Percental increase of Hero Health for an item. Health Health Increase
Level 1 Health +1.00% to +2.00%
Level 2 Health +2.00% to +3.00%
Level 3 Health +3.00% to +4.00%
Level 4 Health +4.00% to +5.00%
Level 5 Health +5.00% to +6.00%
Level 6 Health +6.00% to +8.00%
RuneItems Leadership Boost
Adds Leadership. Leadership Leadership Boost
Level 1 Leadership +100 to +200
Level 2 Leadership +200 to +300
Level 3 Leadership +300 to +400
Level 4 Leadership +400 to +500
Level 5 Leadership +500 to +600
Level 6 Leadership +600 to +800
RuneItems Increased Leadership
Percental increase of Leadership for an item. Leadership Leadership Increase
Level 1 Leadership +3.00% to +4.00%
Level 2 Leadership +4.00% to +5.00%
Level 3 Leadership +5.00% to +6.00%
Level 4 Leadership +6.00% to +7.00%
Level 5 Leadership +7.00% to +8.00%
Level 6 Leadership +8.00% to +10.00%
RuneItems Normal Damage
Adds normal damage to your weapon strikes. NormalDamage Normal Damage
Level 1 NormalDamage +50 to +100
Level 2 NormalDamage +100 to +200
Level 3 NormalDamage +200 to +300
Level 4 NormalDamage +300 to +400
Level 5 NormalDamage +400 to +500
Level 6 NormalDamage +500 to +650
RuneItems Increased Normal Damage
Percental increase of normal damage for an item. NormalDamage Increased Normal Damage
Level 1 NormalDamage +4.00% to +7.00%
Level 2 NormalDamage +7.00% to +10.00%
Level 3 NormalDamage +10.00% to +13.00%
Level 4 NormalDamage +13.00% to +16.00%
Level 5 NormalDamage +16.00% to +22.00%
Level 6 NormalDamage +22.00% to +33.00%
RuneItems Fire Resistance
Fire Resistance reduces the amount of fire damage you receive. FireResistance Fire Resistance
Level 1 FireResistance +500 to +1,000
Level 2 FireResistance +1,000 to +2,000
Level 3 FireResistance +2,000 to +3,000
Level 4 FireResistance +3,000 to +4,000
Level 5 FireResistance +4,000 to +5,000
Level 6 FireResistance +5,000 to +6,500
RuneItems Poison Resistance
Poison Resistance reduces the amount of poison damage you receive. PoisonResistance Poison Resistance
Level 1 PoisonResistance +500 to +1,000
Level 2 PoisonResistance +1,000 to +2,000
Level 3 PoisonResistance +2,000 to +3,000
Level 4 PoisonResistance +3,000 to +4,000
Level 5 PoisonResistance +4,000 to +5,000
Level 6 PoisonResistance +5,000 to +6,500
RuneItems Ice Resistance
Ice Resistance reduces the amount of ice damage you receive. IceResistance Ice Resistance
Level 1 IceResistance +500 to +1,000
Level 2 IceResistance +1,000 to +2,000
Level 3 IceResistance +2,000 to +3,000
Level 4 IceResistance +3,000 to +4,000
Level 5 IceResistance +4,000 to +5,000
Level 6 IceResistance +5,000 to +6,500
RuneItems Blunt Resistance
Blunt Resistance reduces the amount of blunt damage you receive. BluntResistance Blunt Resistance
Level 1 BluntResistance +500 to +1,000
Level 2 BluntResistance +1,000 to +2,000
Level 3 BluntResistance +2,000 to +3,000
Level 4 BluntResistance +3,000 to +4,000
Level 5 BluntResistance +4,000 to +5,000
Level 6 BluntResistance +5,000 to +6,500
RuneItems Helmet: Farmer
Farmer decreases the Food cost of battles. PerkFarmer Farmer
Level 1 PerkFarmer +7.00% to +9.00%
Level 2 PerkFarmer +9.00% to +11.00%
Level 3 PerkFarmer +11.00% to +13.00%
Level 4 PerkFarmer +13.00% to +15.00%
Level 5 PerkFarmer +15.00% to +17.00%
Unique Level 6 Effect: Reduces the cooldown of Hero Scream. PerkFarmer +17.00% to +20.00%
IconScreamBoost +30.00% to +35.00%
RuneItems Amor: Gold Boost
Gold Boost increases the amount of Gold you can win in battle. PerkGoldBoost Gold Boost
Level 1 PerkGoldBoost +7.00% to +9.00%
Level 2 PerkGoldBoost +9.00% to +11.00%
Level 3 PerkGoldBoost +11.00% to +13.00%
Level 4 PerkGoldBoost +13.00% to +15.00%
Level 5 PerkGoldBoost +15.00% to +17.00%
Unique Level 6 Effect: Increases the Hero's movement speed. PerkGoldBoost +17.00% to +20.00%
IconSpeedBoost +30.00% to +35.00%
RuneItems Gloves: Treasure Hunter
Treasure Hunter increases the chance to find Hidden Treasures. PerkHiddenTreasure Treasure Hunter
Level 1 PerkHiddenTreasure +5.00% to +9.00%
Level 2 PerkHiddenTreasure +9.00% to +11.00%
Level 3 PerkHiddenTreasure +11.00% to +13.00%
Level 4 PerkHiddenTreasure +13.00% to +15.00%
Level 5 PerkHiddenTreasure +15.00% to +17.00%
Unique Level 6 Effect: Increases the Hero's attack rate while affected by the Hero Scream. PerkHiddenTreasure +17.00% to +20.00%
PerkScreamAttackRate(Hero) +30.00% to +70.00%
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