The Bomb Tower fires bombs that sit there for a moment and then explode, inflicting Blunt Damage in a small area. If the attacking hero reaches a bomb before it explodes he kicks it back to the tower. The bomb then explodes upon reaching the tower, damaging it a little.
The radius explosion of a bomb is 1.50
Assessment[]
An exploding bomb can be devastating against a group of weaker Units. To protect his or her troops, the attacker is forced to run over the bombs, kicking them back to the tower until it goes down. This is why it's not uncommon for a Bomb Tower to do no damage at all. Its core value lies in its ability to keep a player occupied.
Strengths[]
If left alone, a Bomb Tower can wreak havoc amongst groups of weaker units, especially Knights. Its high range allows it to attack adjacent lanes as well.
Weaknesses[]
Bomb Towers often miss. To do much damage, bombs have to explode close to a group of attacking units. However, it takes a few seconds for a bomb to explode, which makes it useless when a group just runs past.
Usage and Placement[]
Bomb Towers work best against tightly packed groups of units. This makes them ideal near places where an advancing band of knights would have to stop to fight a tower, barricade, or blockade. However, in case of a blockage, the player's hero is usually on the front line to kick back bombs anyway. Places, where the hero can run past but troops stop to fight, can be more effective. In this case, the player is forced to either protect his or her troops or risk massive losses.
Due to their high range, Bomb Towers can fire across one lane, placing bombs in another one. To take advantage of this, a tower can be placed next to a neighboring lane. This will mostly hit troops running along this lane but can make for some additional hits or even force a player back to guard the advance of new troops.
In any case, since the bombs need few seconds to explode, anything that slows units down increases the effectiveness of a Bomb Tower. A single Froster or Frost Tower can often help to keep units a little longer within the area of detonation.
Levels[]
Level
Health
Damage
Attack Rate
Upgrade Cost
Upgrade Time
XP
1
2,250
200
0.20
15K
3m
40
2
2,640
235
0.20
25K
20m
50
3
3,100
276
0.21
50K
2h
60
4
3,640
324
0.21
75K
8h
80
5
4,280
381
0.22
150K
18h
110
6
5,030
448
0.23
300K
1d
150
7
5,910
526
0.24
600K
1d 6h
200
8
6,940
618
0.25
1.2M
1d 12h
270
9
8,150
726
0.26
2.4M
2d
360
10
9,580
853
0.27
3.5M
2d 12h
490
11
11,260
1,002
0.28
4.5M
3d
660
12
13,230
1,177
0.29
5.5M
3d 12h
890
13
15,550
1,383
0.30
6.5M
4d
1,200
14
18,040
1,600
0.30
7.5M
4d 12h
1,620
15
20,930
1,860
0.30
8.5M
5d
2,190
16
24,280
2,160
0.30
9M
5d 12h
2,300
17
28,160
2,510
0.30
9.5M
6d
2,400
18
31,820
2,760
0.30
10M
6d 12h
2,400
19
35,000
3,040
0.30
11M
7d
2,400
20
38,500
3,340
0.30
11M
7d
2,400
21
42,350
3,670
0.30
18M
7d
22
46,590
4,040
0.30
20M
7d
+1
Only During Seasons
+2
Only During Seasons
MORE COMING SOON
To see the full List of XP values for everything which yields XP, check this page.
Forging Levels[]
Forgings Levels
Pearls Cost
Cooldown
Success Chance
Max Fails
+1
50
9h 18m
66.6%
0
+2
100
18h 36m
55.5%
0
+3
150
1d 3h 54m
44.4%
1
+4
200
1d 13h 12m
33.3%
1
+5
200
2d 7h 48m
33.3%
1
+6
200
3d 11h 42m
33.3%
1
+∞
200
6d 23h 24m
33.3%
1
BOMB TOWER FORGINGS
Forgings
Health Bonus
Damage Bonus
Range Bonus
►
Bomb Tower Level 21
¹ Range Bomber Level 7
+1
+486.00
+37.00
1,00%
►
6.82
12.68
+2
+972.00
+74.00
2,00%
►
6.89
12.81
+3
+1,458.00
+111.00
3,00%
►
6.95
12.93
+4
+1,944.00
+148.00
4,00%
►
7.02
13.06
+5
+2,430.00
+185.00
5,00%
►
7.09
13.18
+6
+2,916.00
+222.00
6,00%
►
7.16
13.31
+7
+3,402.00
+259.00
7,00%
►
7.22
13.43
+8
+3,888.00
+296.00
8,00%
►
7.29
13.56
+9
+4,374.00
+333.00
9,00%
►
7.36
13.68
+10
+4,860.00
+370.00
10,00%
►
7.43
13.81
+11
+5,346.00
+407.00
11,00%
►
7.49
13.94
+12
+5,832.00
+444.00
12,00%
►
7.56
14.06
+13
+6,318.00
+481.00
13,00%
►
7.63
14.19
+14
+6,804.00
+518.00
14,00%
►
7.70
14.31
+15
+7,290.00
+555.00
15,00%
►
7.76
14.44
+16
+7,768.81
+591.59
15,95%
►
7.83
14.56
+17
+8,209.50
+625.54
16,68%
►
7.88
14.65
+18
+8,589.83
+655.04
17,18%
►
7.91
14.71
+19
+8,905.30
+679.60
17,52%
►
7.93
14.75
+20
+9,162.25
+699.66
17,76%
►
7.95
14.78
+21
+9,370.80
+715.97
17,93%
►
7.96
14.81
+22
+9,540.88
+729.26
18,05%
►
7.97
14.82
+23
+9,680.82
+740.20
18,15%
►
7.98
14.83
+24
+9,797.20
+749.30
18,23%
►
7.98
14.84
+25
+9,895.03
+756.94
18,30%
►
7.98
14.85
+26
+9,978.15
+763.43
18,35%
►
7.99
14.86
+27
+10,049.47
+768.99
18,39%
►
7.99
14.86
+28
+10,111.23
+773.81
18,43%
►
7.99
14.87
+29
+10,165.15
+778.01
18,46%
►
8.00
14.87
+30
+10,212.59
+781.71
18,49%
►
8.00
14.88
MAX
+10,926
+837
18,90%
►
8.03
14.93
¹Note that the last column refers to the max level for the Range Bomber (+86% Range Bonus).
Applicable Runes[]
Levels
Increased Health
Increased Power
Bomb Tower: Payload
Unique Level 6 Effect: Bomb Towers periodically fire Intimidate-Bombs that detonate instantly.