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The weakness of Bomb Towers is that their bombs can be used against them. They are best placed together with other defensive buildings.


Bomb Tower[]

The Bomb Tower fires bombs that sit there for a moment and then explode, inflicting Blunt Damage in a small area. If the attacking hero reaches a bomb before it explodes he kicks it back to the tower. The bomb then explodes upon reaching the tower, damaging it a little.

IconTipThe radius explosion of a bomb is Range 1.50

Assessment[]

An exploding bomb can be devastating against a group of weaker Units. To protect his or her troops, the attacker is forced to run over the bombs, kicking them back to the tower until it goes down. This is why it's not uncommon for a Bomb Tower to do no damage at all. Its core value lies in its ability to keep a player occupied.

Strengths[]

If left alone, a Bomb Tower can wreak havoc amongst groups of weaker units, especially Knights. Its high range allows it to attack adjacent lanes as well.

Weaknesses[]

Bomb Towers often miss. To do much damage, bombs have to explode close to a group of attacking units. However, it takes a few seconds for a bomb to explode, which makes it useless when a group just runs past.

Usage and Placement[]

Bomb Towers work best against tightly packed groups of units. This makes them ideal near places where an advancing band of knights would have to stop to fight a tower, barricade, or blockade. However, in case of a blockage, the player's hero is usually on the front line to kick back bombs anyway. Places, where the hero can run past but troops stop to fight, can be more effective. In this case, the player is forced to either protect his or her troops or risk massive losses.

Due to their high range, Bomb Towers can fire across one lane, placing bombs in another one. To take advantage of this, a tower can be placed next to a neighboring lane. This will mostly hit troops running along this lane but can make for some additional hits or even force a player back to guard the advance of new troops.

In any case, since the bombs need few seconds to explode, anything that slows units down increases the effectiveness of a Bomb Tower. A single Froster or Frost Tower can often help to keep units a little longer within the area of detonation.

Levels[]

Level Health Damage Attack Rate Upgrade Cost Upgrade Time XP
1 Health 2,250 BluntDamage 200 IconAttackRate 0.20 Gold 15K Time 3m IconXP 40
2 Health 2,640 BluntDamage 235 IconAttackRate 0.20 Gold 25K Time 20m IconXP 50
3 Health 3,100 BluntDamage 276 IconAttackRate 0.21 Gold 50K Time 2h IconXP 60
4 Health 3,640 BluntDamage 324 IconAttackRate 0.21 Gold 75K Time 8h IconXP 80
5 Health 4,280 BluntDamage 381 IconAttackRate 0.22 Gold 150K Time 18h IconXP 110
6 Health 5,030 BluntDamage 448 IconAttackRate 0.23 Gold 300K Time 1d IconXP 150
7 Health 5,910 BluntDamage 526 IconAttackRate 0.24 Gold 600K Time 1d 6h IconXP 200
8 Health 6,940 BluntDamage 618 IconAttackRate 0.25 Gold 1.2M Time 1d 12h IconXP 270
9 Health 8,150 BluntDamage 726 IconAttackRate 0.26 Gold 2.4M Time 2d IconXP 360
10 Health 9,580 BluntDamage 853 IconAttackRate 0.27 Gold 3.5M Time 2d 12h IconXP 490
11 Health 11,260 BluntDamage 1,002 IconAttackRate 0.28 Gold 4.5M Time 3d IconXP 660
12 Health 13,230 BluntDamage 1,177 IconAttackRate 0.29 Gold 5.5M Time 3d 12h IconXP 890
13 Health 15,550 BluntDamage 1,383 IconAttackRate 0.30 Gold 6.5M Time 4d IconXP 1,200
14 Health 18,040 BluntDamage 1,600 IconAttackRate 0.30 Gold 7.5M Time 4d 12h IconXP 1,620
15 Health 20,930 BluntDamage 1,860 IconAttackRate 0.30 Gold 8.5M Time 5d IconXP 2,190
16 Health 24,280 BluntDamage 2,160 IconAttackRate 0.30 Gold 9M Time 5d 12h IconXP 2,300
17 Health 28,160 BluntDamage 2,510 IconAttackRate 0.30 Gold 9.5M Time 6d IconXP 2,400
18 Health 31,820 BluntDamage 2,760 IconAttackRate 0.30 Gold 10M Time 6d 12h IconXP 2,400
19 Health 35,000 BluntDamage 3,040 IconAttackRate 0.30 Gold 11M Time 7d IconXP 2,400
20 Health 38,500 BluntDamage 3,340 IconAttackRate 0.30 Gold 11M Time 7d IconXP 2,400
21 Health 42,350 BluntDamage 3,670 IconAttackRate 0.30 Gold 18M Time 7d IconXP
22 Health 46,590 BluntDamage 4,040 IconAttackRate 0.30 Gold 20M Time 7d IconXP
+1 Only During Seasons
+2 Only During Seasons
MORE COMING SOON
IconInfo To see the full List of IconXP XP values for everything which yields XP, check this page.
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Forging Levels[]

Forgings Levels Pearls Cost Cooldown Success Chance Max Fails
+1 Pearl 50 Time 9h 18m ButtonConfirm 66.6% ButtonCancel 0
+2 Pearl 100 Time 18h 36m ButtonConfirm 55.5% ButtonCancel 0
+3 Pearl 150 Time 1d 3h 54m ButtonConfirm 44.4% ButtonCancel 1
+4 Pearl 200 Time 1d 13h 12m ButtonConfirm 33.3% ButtonCancel 1
+5 Pearl 200 Time 2d 7h 48m ButtonConfirm 33.3% ButtonCancel 1
+6 Pearl 200 Time 3d 11h 42m ButtonConfirm 33.3% ButtonCancel 1
+ Pearl 200 Time 6d 23h 24m ButtonConfirm 33.3% ButtonCancel 1
BOMB TOWER FORGINGS
IconBoostForge Forgings Health Health Bonus BluntDamage Damage Bonus Range Range Bonus BombTower
Bomb Tower Level 21
¹RangeBomber
Range Bomber Level 7
+1 +486.00 +37.00 1,00% 6.82 12.68
+2 +972.00 +74.00 2,00% 6.89 12.81
+3 +1,458.00 +111.00 3,00% 6.95 12.93
+4 +1,944.00 +148.00 4,00% 7.02 13.06
+5 +2,430.00 +185.00 5,00% 7.09 13.18
+6 +2,916.00 +222.00 6,00% 7.16 13.31
+7 +3,402.00 +259.00 7,00% 7.22 13.43
+8 +3,888.00 +296.00 8,00% 7.29 13.56
+9 +4,374.00 +333.00 9,00% 7.36 13.68
+10 +4,860.00 +370.00 10,00% 7.43 13.81
+11 +5,346.00 +407.00 11,00% 7.49 13.94
+12 +5,832.00 +444.00 12,00% 7.56 14.06
+13 +6,318.00 +481.00 13,00% 7.63 14.19
+14 +6,804.00 +518.00 14,00% 7.70 14.31
+15 +7,290.00 +555.00 15,00% 7.76 14.44
+16 +7,768.81 +591.59 15,95% 7.83 14.56
+17 +8,209.50 +625.54 16,68% 7.88 14.65
+18 +8,589.83 +655.04 17,18% 7.91 14.71
+19 +8,905.30 +679.60 17,52% 7.93 14.75
+20 +9,162.25 +699.66 17,76% 7.95 14.78
+21 +9,370.80 +715.97 17,93% 7.96 14.81
+22 +9,540.88 +729.26 18,05% 7.97 14.82
+23 +9,680.82 +740.20 18,15% 7.98 14.83
+24 +9,797.20 +749.30 18,23% 7.98 14.84
+25 +9,895.03 +756.94 18,30% 7.98 14.85
+26 +9,978.15 +763.43 18,35% 7.99 14.86
+27 +10,049.47 +768.99 18,39% 7.99 14.86
+28 +10,111.23 +773.81 18,43% 7.99 14.87
+29 +10,165.15 +778.01 18,46% 8.00 14.87
+30 +10,212.59 +781.71 18,49% 8.00 14.88
SkipRow SkipRow SkipRow SkipRow SkipRow SkipRow SkipRow
MAX Health +10,926 BluntDamage +837 Range 18,90% Range 8.03 Range 14.93

IconTip¹Note that the last column refers to the max level for the Range Bomber (+86% Range Bonus).

Applicable Runes[]

Levels RuneObstacles
Increased Health
RuneObstacles
Increased Power
RuneObstacles
Bomb Tower: Payload
Unique Level 6 Effect: Bomb Towers periodically fire Intimidate-Bombs that detonate instantly.
Level 1 Health +1.00% to +2.00% BluntDamage +1.00% to +2.00% IconDamageRange +20.00% to +30.00%
Level 2 Health +2.00% to +3.00% BluntDamage +2.00% to +3.00% IconDamageRange +30.00% to +40.00%
Level 3 Health +3.00% to +4.00% BluntDamage +3.00% to +4.00% IconDamageRange +40.00% to +50.00%
Level 4 Health +4.00% to +7.00% BluntDamage +4.00% to +7.00% IconDamageRange +50.00% to +60.00%
Level 5 Health +7.00% to +11.00% BluntDamage +7.00% to +11.00% IconDamageRange +60.00% to +80.00%
Level 6 Health +11.00% to +17.00% BluntDamage +11.00% to +17.00% IconDamageRange +80.00% to +100.00%
IconTentBluntDamage +8s to +3s

Boosts[]

Range Bomber

RangeBomber

Based On
Bomb Tower

Dry Ice Bomber

DryIceBomber

Based On
Bomb Tower

Burst Bomber

BurstBomber

Based On
Bomb Tower
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