Royal Revolt 2 Wiki
Advertisement
The Paladin has robust armor and is brutally strong, but is weak against poison.


Behavior[]

Paladins move along the path, attacking every enemy unit or structure they can reach. Firebolt towers are ignored since they cannot be reached. A paladin will stop at a trap to attack it.

General Assessment[]

The Paladin is one of only three melee troop types in your arsenal (excluding monsters). It serves many of the same roles as a knight, usually in an upgraded capacity. However, this is offset by the increased morale cost of the paladin (3 versus 1 for a knight). While individual paladins are much stronger than individual knights, three knights will deal more damage and have more health than a single paladin. On the other hand, the individual knights are more fragile and can easily die to a single spell from the hero.

Defense[]

Paladins serve as the backbone of many defense strategies. Their higher hitpoints allow them to survive firestorms well. Their resistance to piercing damage protects them well from Swordrain and Arblaster. Paladins also move at normal speed (versus fast speed for knights) which means they won't get ahead of ranged troops when progressing down the path to the attacking troops.

Paladins tend to be weak versus attacking forces that heavily rely on Knights as their front-line troops, so make sure to provide some ranged AoE backup for them. A wave of paladins followed by a mixed wave of Pyromancers, Frosters, and Cannons can be very effective against mass Knights -- especially if your path is shaped such that the ranged group will get near the attacking force in an adjacent lane at the same time the paladins reach the attacking force.

Attack[]

Strengths[]

Paladins deal Blunt Damage, so they're strong against the Castle Gate (weakness Blunt Damage). Paladins can serve well in an attacking force. Their higher hitpoints make them less vulnerable to AoE defenders and towers. If you are using heal or shield, you will usually have time to protect your paladins where knights can often die before you have a chance to get a heal or shield spell off.

Because you will usually have fewer paladins than knights, they will be less likely to impede the progress of your other troops, especially if the paladins get slowed.

Paladins will attack spikes rather than walk on them. Usually, this is beneficial but can delay a force from attacking a castle gate if time is tight.

Weaknesses[]

Paladins walk slowly. This means that paladins summoned late in a stage may never make it to the front line in enough time to help with the assault. Their vulnerability to ice damage is especially problematic, as is their poison weakness. Many Heroes use the Blizzard spell, Frosters, and Frenzy Frost Blaster which can be brutal to the Paladins. Frost Towers, Snake Towers, Poison Arrow Towers, and Frost Traps also do reasonable amounts of damage. Mortars also have a similar effect. In lower levels, Toxic Cloud is also quite harmful to paladins. Because paladins are vulnerable to normal damage, knights and the hero themself (which does normal damage) are also major threats.

Levels[]

Level Health Damage Academy Level Upgrade Cost Upgrade Time
1 Health 800 BluntDamage 70 2 Unlock with Troop Academy lvl 3
2 Health 950 BluntDamage 83 3 Gold 20K Time 25m
3 Health 1,130 BluntDamage 99 4 Gold 50K Time 1h 15m
4 Health 1,340 BluntDamage 118 5 Gold 100K Time 5h
5 Health 1,590 BluntDamage 140 6 Gold 250K Time 10h
6 Health 1,890 BluntDamage 167 7 Gold 750K Time 20h
7 Health 2,250 BluntDamage 199 8 Gold 1.5M Time 1d 16h
8 Health 2,680 BluntDamage 237 9 Gold 3M Time 2d 12h
9 Health 3,190 BluntDamage 282 10 Gold 4.5M Time 3d 18h
10 Health 3,800 BluntDamage 336 10 Gold 5.5M Time
11 Health 4,330 BluntDamage 383 11 Gold 8M Time 5d
12 Health 4,940 BluntDamage 437 11 Gold 10M Time 6d
13 Health 5,480 BluntDamage 503 12 Gold 12M Time 6d 12h*
14 Health 6,140 BluntDamage 563 13 Gold 15M Time 7d
15 Health 6,880 BluntDamage 631 14 Gold 18M Time 7d
+1 Only During Seasons
MORE COMING SOON

Level Health Damage Academy Level Upgrade Cost Upgrade Time XP
1 Health 800 BluntDamage 70 2 Unlock with Troop Academy lvl 3 IconXP 15
2 Health 950 BluntDamage 83 3 Gold 20K Time 25m IconXP 19
3 Health 1,130 BluntDamage 99 4 Gold 50K Time 1h 15m IconXP 24
4 Health 1,340 BluntDamage 118 5 Gold 100K Time 5h IconXP 32
5 Health 1,590 BluntDamage 140 6 Gold 250K Time 10h IconXP 43
6 Health 1,890 BluntDamage 167 7 Gold 750K Time 20h IconXP 58
7 Health 2,250 BluntDamage 199 8 Gold 1.5M Time 1d 16h IconXP 78
8 Health 2,680 BluntDamage 237 9 Gold 3M Time 2d 12h IconXP 105
9 Health 3,190 BluntDamage 282 10 Gold 4.5M Time 5d IconXP 142
10 Health 3,800 BluntDamage 336 10 Gold 5.5M Time 5d 12h IconXP 192
11 Health 4,860 BluntDamage 403 11 Gold 8M Time 6d IconXP 220
12 Health 6,220 BluntDamage 484 11 Gold 10M Time 6d 12h IconXP 240
13 Health 7,780 BluntDamage 605 12 Gold 12M Time 6d 12h IconXP 260
14 Health 8,790 BluntDamage 666 13 Gold 15M Time 7d IconXP 280
15 Health 9,930 BluntDamage 733 14 Gold 18M Time 7d IconXP
+1 Only During Seasons
MORE COMING SOON

IconInfo To see the full List of IconXP XP values for everything which yields XP, check this page.
Divider

Forgings Levels[]

Forgings Levels Pearls Cost Cooldown Success Chance Max Fails
+1 Pearl 25 Time 6h ButtonConfirm 66.6% ButtonCancel 0
+2 Pearl 50 Time 12h ButtonConfirm 55.5% ButtonCancel 0
+3 Pearl 75 Time 18h ButtonConfirm 44.4% ButtonCancel 1
+4 Pearl 100 Time 1d ButtonConfirm 33.3% ButtonCancel 1
+5 Pearl 100 Time 1d 12h ButtonConfirm 33.0% ButtonCancel 1
+6 Pearl 100 Time 2d 6h ButtonConfirm 33.0% ButtonCancel 1
+ Pearl 100 Time 4d 12h ButtonConfirm 33.0% ButtonCancel 1
PALADIN FORGINGS
IconBoostForge Forgings Health Health Bonus IconAttackRate Attack Rate Bonus IconSpeedBoost Speed Bonus
+1 +101.00 0.86 (1.75%) 1.75 (1.25%)
+2 +202.00 0.88 (3.50%) 1.77 (2.50%)
+3 +303.00 0.89 (5.25%) 1.79 (3.75%)
+4 +404.00 0.91 (7.00%) 1.82 (5.00%)
+5 +505.00 0.92 (8.75%) 1.84 (6.25%)
+6 +606.00 0.94 (10.50%) 1.86 (7.50%)
+7 +707.00 0.95 (12.25%) 1.88 (8.75%)
+8 +808.00 0.97 (14.00%) 1.90 (10.00%)
+9 +909.00 0.98 (15.75%) 1.92 (11.25%)
+10 +1,010.00 1.00 (17.50%) 1.95 (12.50%)
+11 +1,111.00 1.01 (19.25%) 1.97 (13.75%)
+12 +1,212.00 1.03 (21.00%) 1.99 (15.00%)
+13 +1,313.00 1.04 (22.75%) 2.01 (16.25%)
+14 +1,414.00 1.06 (24.50%) 2.03 (17.50%)
+15 +1,515.00 1.07 (26.25%) 2.05 (18.75%)
+16 +1,614.77 1.09 (27.91%) 2.08 (19.98%)
+17 +1,707.08 1.10 (29.20%) 2.10 (21.12%)
+18 +1,787.09 1.11 (30.07%) 2.11 (22.10%)
+19 +1,853.65 1.11 (30.66%) 2.13 (22.91%)
+20 +1,907.95 1.11 (31.07%) 2.14 (23.58%)
+21 +1,952.06 1.12 (31.37%) 2.15 (24.11%)
+22 +1,988.03 1.12 (31.59%) 2.15 (24.55%)
+23 +2,017.63 1.12 (31.77%) 2.16 (24.91%)
+24 +2,042.24 1.12 (31.91%) 2.17 (25.21%)
+25 +2,062.92 1.12 (32.02%) 2.17 (25.47%)
+26 +2,080.48 1.12 (32.11%) 2.17 (25.68%)
+27 +2,095.54 1.12 (32.19%) 2.18 (25.86%)
+28 +2,108.58 1.12 (32.26%) 2.18 (26.02%)
+29 +2,119.96 1.12 (32.31%) 2.18 (26.16%)
+30 +2,129.97 1.13 (32.36%) 2.18 (26.29%)
SkipRow SkipRow SkipRow SkipRow
MAX Health +2,280 IconAttackRate 1.13 (33.08%) IconSpeedBoost 2.22 (28.13%)

Applicable Runes[]

Levels RuneUnits
Increased Health
RuneUnits
Increased Damage
RuneUnits
Increased Speed
RuneUnits
Increased Attack Rate
RuneUnits
Increased Range
Level 1 Health +1.00% to 2.00% NormalDamage +1.00% to +2.00% IconSpeedBoost +1.00% to +3.00% IconAttackRate +1.00% to +2.00% Range +1.00% to +2.00%
Level 2 Health +2.00% to +3.00% NormalDamage +2.00% to +3.00% IconSpeedBoost +3.00% to +5.00% IconAttackRate +2.00% to +3.00% Range +2.00% to +3.00%
Level 3 Health +3.00% to +4.00% NormalDamage +3.00% to +4.00% IconSpeedBoost +5.00% to +7.00% IconAttackRate +3.00% to +4.00% Range +3.00% to +4.00%
Level 4 Health +4.00% to +5.00% NormalDamage +4.00% to +5.00% IconSpeedBoost +7.00% to +9.00% IconAttackRate +4.00% to +5.00% Range +4.00% to +5.00%
Level 5 Health +5.00% to +7.00% NormalDamage +5.00% to +7.00% IconSpeedBoost +9.00% to +12.00% IconAttackRate +5.00% to +7.00% Range +5.00% to +7.00%
Level 6 Health +7.00% to +10.00% NormalDamage +7.00% to +10.00% IconSpeedBoost +12.00% to +15.00% IconAttackRate +7.00% to +10.00% Range +7.00% to +10.00%

Boosts[]

Holy Paladin

HolyPaladin

Based On
Paladin

Insta-Paladin

Insta-Paladin

Based On
Paladin

Turbo Paladin

TurboPaladin

Based On
Paladin

Unholy Paladin

UnholyPaladin

Based On
Paladin
Advertisement