|“||The Firestorm burns everything and can be used to great effect against units and buildings, but is weak when unleashed against Blockades.||„|
The Firestorm spell works well against anything with a weakness to fire. Its nature and application changes with a player's progress in the game.
Starting out, Firestorm is primarily needed against Firebolt towers and barricades until it is put aside in favor of the more versatile Sonic Blast. With further upgrades, Firestorm is finally transformed into a long range spell, making it useful for the for high-level gameplay as well.
StrengthsWooden Structures: Both arrow towers and frost towers are burned down quickly when a firestorm is unleashed. Wooden barricades are also weak against fire – unless they're boosted.
Firebolt and Lightning Towers: Firestorm is the usually the weapon of choice against Firebolt and Lightning towers. Unless the tower is upgraded too far (compared to the spell), it burns down quickly. At early levels, the hero has to be very close to in order to set a tower afire.
Towers at the Gate: Whether it's in war, ninja events, festivals, or regular raids, there are often Firebolt or Lightning towers placed next to the Castle Gate in order to prevent attackers from reaching 100%. Firestorm can help clear those towers quickly. At higher levels, its improved range allows players to hit towers at both sides (if they run over).
Touch & Go: Once on fire, a unit or a structure burns until the spell ends, even if the hero moves away. This makes it possible to light several structures on fire to get the most out of the spell.
Troops: Frosters, Cannons, Mummies and Mortars die quickly when confronted with a firestorm. Other troops don’t have a weakness against fire but still take a lot of damage from the spell. Gargoyles surprisingly die quickly when subjected to this spell.
Cooldown: Initially, Firestorm has a cooldown of 14 seconds, which is a second less than the cooldown of sonic blast. This advantage goes away at higher levels, when Firestorm's cooldown increases to up to 16 seconds and Sonic Blast's cooldown improves to 14 seconds.
Range (at higher levels): At higher levels, Firestorm can be used to easily hit several towers at once. It also becomes an effective weapon in lane to lane combat against most ranged units (especially cannons).
Protected Firebolt and Lightning towers: Even as one of the lower range spells, Firestorm can still reach most towers behind barricades or blockades – except for the set back Firebolt and Lightning towers. Only Firestorm level 11 and up can reach those.
Pyromancers: Firestorm does little damage against pyromancers. It can be enough to kill one with very low health, but otherwise Firestorm is rather useless against the tough and fire-resistant pyromancers.
Duration: With only three seconds until the effect stops, a Firestorm is over quickly.
Blockades: Blockades burn, but only a little. Firestorm is virtually useless here.
Tough barricades (from level 3): When a barricade is boosted to level 3 or higher, much of its initial weakness to fire is compensated. At this point, Firestorm is no longer helpful against this obstacle.
Firestorm is a valuable spell that is often used in attacks until it’s eventually replaced by Sonic Blast. Until then the spell is often a player’s main weapon against firebolt towers and should be kept upgraded. By the time Sonic Blast becomes available, Firestorm might still be the better choice until the other spell has been upgraded.
With a cooldown of 14 seconds and a duration of only three, the right timing is very important to get the most out of the spell. This makes it necessary to sometimes save a firestorm for the right moment. On the other hand, a defender can try to bait a Firestorm with a wooden structure, so the spell is unavailable for a better target right after.
To maximize the damage dealt by Firestorm, a player should try to quickly set as many buildings and units on fire as possible. Running past two or three firebolt towers can lead to their destruction, or two destroyed and a heavily damaged third tower. Again, with the right timing – activating the spell on the first tower right before getting out of range – the effect can be maximized. Speed boots can help to cover more ground.
Firestorm is also helpful at the castle gate. It deals moderate damage to the building, but is also helpful to light nearby towers on fire without getting away from the gate too long (so the hero can hit it as many times as possible).
It’s also helpful to cast the spell in the middle of freshly-spawned troops in front of the gate to prevent them from distracting attacking troops. This is especially true for mortars, which could otherwise draw the fire of cannons away from the gate.
|Forgings Levels||Pearls Cost||Cooldown||Success Chance||Max Fails|
|+3||188||1d 3h 54m||44.4%||1|
|+4||250||1d 13h 12m||33.3%||1|
|+5||250||2d 7h 48m||33.3%||1|
|+6||250||3d 11h 42m||33.3%||1|
|+∞||250||6d 23h 24m||33.3%||1|