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The Hammerstrike is effective against both units and buildings. Always a useful addition to a more specialized pool of spells.

General AssessmentEdit

Hammerstrike is the first spell you get, being unlocked as soon as you build the Wizard's Tower. While being a very strong spell early on it doesn't level very well and is quickly outmatched in terms of power by the other offensive spells. It is however the strongest instant spell to use against buildings until you get to bladestorm.

All in all, Hammerstrike is the go-to spell for a long time. It's easy to use and a lot of fun. Even though it is eventually set aside by most players, it should be upgraded until then.

Strengths Edit

Versatility: Hammerstrike can be used against anything. It does reasonable damage against most units and structures, including the castle gate.

Cooldown: With only 7 seconds to recharge, Hammerstrike can be used more often than any other spell in the game.

Weaknesses Edit

Damage: Unlike other offensive spells, Hammerstrike rarely kills or destroys anything all by itself.

Surpassed: When a player gets to Bladestorm, Hammerstrike is often quickly replaced.

Usage Edit

Since Hammerstrike is useful against everything and has a low cooldown, it can and should be used often. Timing is a little less important with this spell since it doesn't take as long until it's ready again.

Its range prevents Hammerstrike from being used at a distance, but it's still possible to maximize its effect with the right positioning. It's possible to damage two or three adjacent barricades or blockages when the spell is used at the point where they touch. Its also possible to damage a blockage and the tower right behind, or several towers at once.

Levels Edit

Level Requirement Damage Upgrade Cost Upgrade Time
1 Wizard's Tower lvl 1 BluntDamage 100 Unlock with Wizard's Tower lvl 1
2 Wizard's Tower lvl 1 BluntDamage 125 Gold 1K Time 10m
3 Wizard's Tower lvl 2 BluntDamage 156 Gold 5K Time 30m
4 Wizard's Tower lvl 2 BluntDamage 195 Gold 10K Time 1h
5 Wizard's Tower lvl 3 BluntDamage 244 Gold 25K Time 2h
6 Wizard's Tower lvl 4 BluntDamage 305 Gold 50K Time 4h
7 Wizard's Tower lvl 5 BluntDamage 381 Gold 100K Time 8h
8 Wizard's Tower lvl 6 BluntDamage 477 Gold 200K Time 16h
9 Wizard's Tower lvl 7 BluntDamage 596 Gold 500K Time 1d
10 Wizard's Tower lvl 8 BluntDamage 745 Gold 1M Time 1d 12h
11 Wizard's Tower lvl 9 BluntDamage 931 Gold 2M Time 2d
12 Wizard's Tower lvl 10 BluntDamage 1,164 Gold 3M Time 2d 12h
13 Wizard's Tower lvl 10 BluntDamage 1,455 Gold 4M Time 3d
14 Wizard's Tower lvl 10 BluntDamage 1,819 Gold 5M Time 3d 12h
15 Wizard's Tower lvl 10 BluntDamage 2,274 Gold 6M Time 4d
16 Wizard's Tower lvl 10 BluntDamage 2,842 Gold 7M Time 4d 12h
17 Wizard's Tower lvl 10 BluntDamage 3,553 Gold 8M Time 5d
18 Wizard's Tower lvl 10 BluntDamage 4,441 Gold 9M Time 5d 12h
19 Wizard's Tower lvl 11 BluntDamage 5,151 Gold 9.5M Time 6d
20 Wizard's Tower lvl 11 BluntDamage 5,976 Gold 10M Time 6d 12h
MORE COMING SOON




Forgings LevelsEdit

Forgings Levels Pearls Cost Cooldown Success Chance Max Fails
+1 Pearl 50 Time 9h 18m ButtonConfirm 66.6% ButtonCancel 0
+2 Pearl 100 Time 18h 36m ButtonConfirm 55.5% ButtonCancel 0
+3 Pearl 150 Time 1d 3h 54m ButtonConfirm 44.4% ButtonCancel 1
+4 Pearl 200 Time 1d 13h 12m ButtonConfirm 33.3% ButtonCancel 1
+5 Pearl 200 Time 2d 7h 48m ButtonConfirm 33.3% ButtonCancel 1
+6 Pearl 200 Time 3d 11h 42m ButtonConfirm 33.3% ButtonCancel 1
+ Pearl 200 Time 6d 23h 24m ButtonConfirm 33.3% ButtonCancel 1
HAMMERSTRIKE FORGINGS
IconUpgradePearl Forgings Countdown Cooldown Range Range BluntDamage Damage Bonus
+1 6,93 2,50 +89
+2 6,86 2,55 +178
+3 6,79 2,60 +267
+4 6,72 2,65 +356
+5 6,65 2,70 +445
+6 6,58 2,74 +534
+7 6,51 2,79 +623
+8 6,44 2,84 +712
+9 6,37 2,89 +801
+10 6,30 2,94 +890
+11 6,23 2,99 +979
+12 6,16 3,04 +1,068
+13 6,09 3,09 +1,157
+14 6,02 3,14 +1,246
+15 5,95 3,19 +1,335
+16 5,88 3,23 +1,423
+17 5,83 3,27 +1,503
+18 5,80 3,29 +1,572
+19 5,77 3,31 +1,630
+20 5,76 3,32 +1,677
+21 5,75 3,33 +1,715
+22 5,74 3,33 +1,746
+23 5,73 3,34 +1,771
+24 5,72 3,34 +1,792
+25 5,72 3,35 +1,810
+26 5,72 3,35 +1,825
+27 5,71 3,35 +1,838
+28 5,71 3,35 +1,849
+29 5,71 3,35 +1,859
+30 5,71 3,36 +1,868
● ● ● ● ● ● ● ● ● ● ● ●
MAX Countdown 5,68 Range 3,38 BluntDamage +1,998

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