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The Hammerstrike is effective against both units and buildings. Always a useful addition to a more specialized pool of spells.

General Assessment[]

Hammerstrike is the first spell you get, being unlocked as soon as you build the Wizard's Tower. While being a very strong spell early on it doesn't level very well and is quickly outmatched in terms of power by the other offensive spells. It is, however, the strongest instant spell to use against buildings until you get to Bladestorm.

All in all, Hammerstrike is the go-to spell for a long time. It's easy to use and a lot of fun. Even though it is eventually set aside by most players, it should be upgraded until then.

Strengths[]

Versatility: Hammerstrike can be used against anything. It does reasonable damage against most Units and structures, including the Castle Gate.

Cooldown: With only 7 seconds to recharge, Hammerstrike can be used more often than any other spell in the game.

Weaknesses[]

Damage: Unlike other offensive spells, Hammerstrike rarely kills or destroys anything all by itself.

Surpassed: When a player gets to Bladestorm, Hammerstrike is often quickly replaced.

Usage[]

Since Hammerstrike is useful against everything and has a low cooldown, it can and should be used often. Timing is a little less important with this spell since it doesn't take as long until it's ready again.

Its range prevents Hammerstrike from being used at a distance, but it's still possible to maximize its effect with the right positioning. It's possible to damage two or three adjacent barricades or blockades when the spell is used at the point where they touch. It's also possible to damage a blockade and the tower right behind, or several towers at once.

Levels[]

Level Requirement Damage Upgrade Cost Upgrade Time
1 Wizard's Tower lvl 1 BluntDamage 100 Unlock with Wizard's Tower Wizard's Tower lvl 1
2 Wizard's Tower lvl 1 BluntDamage 125 Gold 1K Time 10m
3 Wizard's Tower lvl 2 BluntDamage 156 Gold 5K Time 30m
4 Wizard's Tower lvl 2 BluntDamage 195 Gold 10K Time 1h
5 Wizard's Tower lvl 3 BluntDamage 244 Gold 25K Time 2h
6 Wizard's Tower lvl 4 BluntDamage 305 Gold 50K Time 4h
7 Wizard's Tower lvl 5 BluntDamage 381 Gold 100K Time 8h
8 Wizard's Tower lvl 6 BluntDamage 477 Gold 200K Time 16h
9 Wizard's Tower lvl 7 BluntDamage 596 Gold 500K Time 1d
10 Wizard's Tower lvl 8 BluntDamage 745 Gold 1M Time 1d 12h
11 Wizard's Tower lvl 9 BluntDamage 931 Gold 2M Time 2d
12 Wizard's Tower lvl 10 BluntDamage 1,164 Gold 3M Time 2d 12h
13 Wizard's Tower lvl 10 BluntDamage 1,455 Gold 4M Time 3d
14 Wizard's Tower lvl 10 BluntDamage 1,819 Gold 5M Time 3d 12h
15 Wizard's Tower lvl 10 BluntDamage 2,274 Gold 6M Time 4d
16 Wizard's Tower lvl 10 BluntDamage 2,842 Gold 7M Time 4d 12h
17 Wizard's Tower lvl 10 BluntDamage 3,553 Gold 8M Time 5d
18 Wizard's Tower lvl 10 BluntDamage 4,441 Gold 9M Time 5d 12h
19 Wizard's Tower lvl 11 BluntDamage 6,181 Gold 9.5M Time 6d
20 Wizard's Tower lvl 11 BluntDamage 8,704 Gold 10M Time 6d 12h
21 Wizard's Tower lvl 12 BluntDamage 13,927 Gold 12M Time 7d
22 Wizard's Tower lvl 14
Treasure Chamber lvl 16
BluntDamage 17,408 Gold 18M Time 7d
23 Wizard's Tower lvl 15
Treasure Chamber lvl 17
BluntDamage 21,760 Gold 20M Time 7d
+1 Only During Seasons
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Forgings Levels[]

Forgings Levels Pearls Cost Cooldown Success Chance Max Fails
+1 Pearl 50 Time 9h 18m ButtonConfirm 66.6% ButtonCancel 0
+2 Pearl 100 Time 18h 36m ButtonConfirm 55.5% ButtonCancel 0
+3 Pearl 150 Time 1d 3h 54m ButtonConfirm 44.4% ButtonCancel 1
+4 Pearl 200 Time 1d 13h 12m ButtonConfirm 33.3% ButtonCancel 1
+5 Pearl 200 Time 2d 7h 48m ButtonConfirm 33.3% ButtonCancel 1
+6 Pearl 200 Time 3d 11h 42m ButtonConfirm 33.3% ButtonCancel 1
+ Pearl 200 Time 6d 23h 24m ButtonConfirm 33.3% ButtonCancel 1
HAMMERSTRIKE FORGINGS
IconBoostForge Forgings Countdown Cooldown Range Range Bonus BluntDamage Damage Bonus
+1 6.93 (99.00%) 2.50 (2.00%) +89.00
+2 6.86 (98.00%) 2.55 (4.00%) +178.00
+3 6.79 (97.00%) 2.60 (6.00%) +267.00
+4 6.72 (96.00%) 2.65 (8.00%) +356.00
+5 6.65 (95.00%) 2.70 (10.00%) +445.00
+6 6.58 (94.00%) 2.74 (12.00%) +534.00
+7 6.51 (93.00%) 2.79 (14.00%) +623.00
+8 6.44 (92.00%) 2.84 (16.00%) +712.00
+9 6.37 (91.00%) 2.89 (18.00%) +801.00
+10 6.30 (90.00%) 2.94 (20.00%) +890.00
+11 6.23 (89.00%) 2.99 (22.00%) +979.00
+12 6.16 (88.00%) 3.04 (24.00%) +1,068.00
+13 6.09 (87.00%) 3.09 (26.00%) +1,157.00
+14 6.02 (86.00%) 3.14 (28.00%) +1,246.00
+15 5.95 (85.00%) 3.19 (30.00%) +1,335.00
+16 5.88 (84.05%) 3.23 (31.90%) +1,422.60
+17 5.83 (83.32%) 3.27 (33.37%) +1,503.07
+18 5.80 (82.82%) 3.29 (34.37%) +1,572.42
+19 5.77 (82.48%) 3.31 (35.04%) +1,629.89
+20 5.76 (82.24%) 3.32 (35.51%) +1,676.67
+21 5.75 (82.07%) 3.33 (35.85%) +1,714.63
+22 5.74 (81.95%) 3.33 (36.11%) +1,745.59
+23 5.73 (81.85%) 3.34 (36.31%) +1,771.06
+24 5.72 (81.77%) 3.34 (36.46%) +1,792.24
+25 5.72 (81.70%) 3.35 (36.59%) +1,810.06
+26 5.72 (81.65%) 3.35 (36.70%) +1,825.19
+27 5.71 (81.61%) 3.35 (36.79%) +1,838.18
+28 5.71 (81.57%) 3.35 (36.86%) +1,849.42
+29 5.71 (81.54%) 3.35 (36.93%) +1,859.25
+30 5.71 (81.51%) 3.36 (36.99%) +1,867.89
SkipRow SkipRow SkipRow SkipRow
MAX Countdown 5.68 (81.10%) Range 3.38 (37.80%) BluntDamage +1,998

Applicable Runes[]

Levels RuneSpells
Reduced Cooldown
RuneSpells
Increased Power
RuneSpells
Hammerstrike: Aftershock
Unique Level 6 Effect: Each Hammerstrike is followed by a second one.
Level 1 Countdown -1.00% to -2.00% BluntDamage +1.00% to +2.00% StunNeutral +10.00% to +15.00%
Level 2 Countdown -2.00% to -3.00% BluntDamage +2.00% to +3.00% StunNeutral +15.00% to +20.00%
Level 3 Countdown -3.00% to -4.00% BluntDamage +3.00% to +4.00% StunNeutral +20.00% to +25.00%
Level 4 Countdown -4.00% to -5.00% BluntDamage +4.00% to +5.00% StunNeutral +25.00% to +32.00%
Level 5 Countdown -5.00% to -7.00% BluntDamage +5.00% to +7.00% StunNeutral +32.00% to +40.00%
Level 6 Countdown -7.00% to -10.00% BluntDamage +7.00% to +10.00% StunNeutral +40.00% to +50.00%
PerkSpellDouble +40.00% to +75.00%
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