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The Paladin has robust armor and is brutally strong, but is weak against poison.

BehaviorEdit

Paladins move along the path, attacking every enemy unit or structure they can reach. Firebolt towers are ignored since they cannot be reached. A paladin will stop at a trap to attack it.

General AssesmentEdit

The Paladin is one of only three melee troop types in your arsenal (excluding monsters). It serves many of the same roles as a knight, usually in an upgraded capacity. However this is offset by the increased morale cost of the paladin (3 versus 1 for a knight). While individual paladins are much stronger than individual knights, three knights will deal more damage and have more health than a single paladin. On the other hand, the individual knights are more fragile and can easily die to a single spell from the hero.

DefenseEdit

Paladins serve as the backbone of many defense strategies. Their higher hitpoints allow them to survive firestorms well. Their resistence to piercing damage protects them well from swordrain and arblaster. Paladins also move at normal speed (versus fast speed for knights) which means they won't get ahead of ranged troops when progressing down the path to the attacking troops.

Paladins tend to be weak versus attacking forces that heavily rely on knights as their front line troops, so be sure to provide some ranged area of effect backup for them. A wave of paladins followed by a mixed wave of pyromancers, frosters and cannon can be very effective against mass knights -- especially if your path is shaped such that the ranged group will get near the attacking force in an adjacent lane at the same time the paladins reach the attacking force.

AttackEdit

StrengthsEdit

Paladins deal Blunt Damage, so they're strong against the Castle Gate (weakness Blunt Damage). Paladins can serve well in an attacking force. Their higher hitpoints makes them less vulnerable to AoE defenders and towers. If you are using heal or shield, you will usually have time to protect your paladins where knights can often die before you have a chance to get a heal or shield spell off.

Because you will usually have fewer paladins than knights, they will be less likely to impede the progress of your other troops, especially if the paladins get slowed.

Paladins will attack spikes rather than walk on them. Usually this is beneficial, but can delay a force from attacking a castle gate if time is tight.

WeaknessesEdit

Paladins walk slowly. This means that paladins summoned late in a stage may never make it to the front line in sufficient time to help with the assault. Their vulnerability to ice damage is especially problematic, as is their poison weakness. Many heroes use the Blizzard spell, Frosters and Elite Arblasters which can be brutal to the paladins. Frost Towers, Snake Towers, Poison Arrow Towers and Frost Traps also do reasonable amounts of damage. Mortars also have a similar effect. In lower levels, toxic cloud is also quite harmful to paladins. Because paladins are vulnerable to normal damage, knights and the hero themself (which does normal damage) are also major threats.

LevelsEdit

Level Health Damage Academy Level Upgrade Cost Upgrade Time
1 Health 800 BluntDamage 60 2 Unlock with Troop Academy lvl 3
2 Health 950 BluntDamage 71 3 Gold 20K Time 25m
3 Health 1,130 BluntDamage 84 4 Gold 50K Time 1h 15m
4 Health 1,340 BluntDamage 100 5 Gold 100K Time 5h
5 Health 1,590 BluntDamage 119 6 Gold 250K Time 10h
6 Health 1,890 BluntDamage 142 7 Gold 750K Time 20h
7 Health 2,250 BluntDamage 199 8 Gold 1.5M Time 1d 16h
8 Health 2,680 BluntDamage 237 9 Gold 3M Time 3d 18h
9 Health 3,190 BluntDamage 282 10 Gold 4.5M Time 5d
10 Health 3,800 BluntDamage 336 10 Gold 5.5M Time 5d 12h
11 Health 4,330 BluntDamage 383 11 Gold 8M Time 6d
12 Health 4,940 BluntDamage 437 11 Gold 10M Time 6d 12h
13 Health 5,480 BluntDamage 503 12 Gold 12M Time 7d
MORE COMING SOON

Level Health Damage Academy Level Upgrade Cost Upgrade Time XP
1 Health 800 BluntDamage 60 2 Unlock with Troop Academy lvl 3 IconXP 15
2 Health 950 BluntDamage 71 3 Gold 20K Time 25m IconXP 19
3 Health 1,130 BluntDamage 84 4 Gold 50K Time 1h 15m IconXP 24
4 Health 1,340 BluntDamage 100 5 Gold 100K Time 5h IconXP 30
5 Health 1,590 BluntDamage 119 6 Gold 250K Time 10h IconXP 38
6 Health 1,890 BluntDamage 142 7 Gold 750K Time 20h IconXP 48
7 Health 2,250 BluntDamage 199 8 Gold 1.5M Time 1d 16h IconXP 60
8 Health 2,680 BluntDamage 237 9 Gold 3M Time 3d 18h IconXP 75
9 Health 3,190 BluntDamage 282 10 Gold 4.5M Time 5d IconXP 94
10 Health 3,800 BluntDamage 336 10 Gold 5.5M Time 5d 12h IconXP 118
11 Health 4,330 BluntDamage 403 11 Gold 8M Time 6d IconXP 148
12 Health 4,940 BluntDamage 484 11 Gold 10M Time 6d 12h IconXP 185
13 Health 7,780 BluntDamage 605 12 Gold 12M Time 7d IconXP 231
MORE COMING SOON




Forgings LevelsEdit

Forgings Levels Pearls Cost Cooldown Success Chance Max Fails
+1 Pearl 25 Time 6h ButtonConfirm 66.6% ButtonCancel 0
+2 Pearl 50 Time 12h ButtonConfirm 55.5% ButtonCancel 0
+3 Pearl 75 Time 18h ButtonConfirm 44.4% ButtonCancel 1
+4 Pearl 100 Time 1d ButtonConfirm 33.3% ButtonCancel 1
+5 Pearl 100 Time 1d 12h ButtonConfirm 33.0% ButtonCancel 1
+6 Pearl 100 Time 2d 6h ButtonConfirm 33.0% ButtonCancel 1
+ Pearl 100 Time 4d 12h ButtonConfirm 33.0% ButtonCancel 1
PALADIN FORGINGS
IconUpgradePearl Forgings Health Health Bonus IconAttackRate Attack Rate IconSpeedBoost Speed
+1 +101 0,86 1,75
+2 +202 0,87 1,77
+3 +303 0,89 1,79
+4 +404 0,90 1,81
+5 +505 0,92 1,84
+6 +606 0,93 1,86
+7 +707 0,95 1,88
+8 +808 0,96 1,90
+9 +909 0,98 1,93
+10 +1,010 0,99 1,95
+11 +1,111 1,00 1,97
+12 +1,212 1,02 1,99
+13 +1,313 1,03 2,01
+14 +1,414 1,05 2,03
+15 +1,515 1,06 2,05
+16 +1,615 1,09 2,08
+17 +1,707 1,10 2,10
+18 +1,787 1,11 2,11
+19 +1,854 1,11 2,13
+20 +1,908 1,11 2,14
+21 +1,952 1,12 2,15
+22 +1,988 1,12 2,15
+23 +2,018 1,12 2,16
+24 +2,042 1,12 2,17
+25 +2,063 1,12 2,17
+26 +2,080 1,12 2,17
+27 +2,096 1,12 2,18
+28 +2,109 1,12 2,18
+29 +2,120 1,12 2,18
+30 +2,130 1,13 2,18
● ● ● ● ● ● ● ● ● ● ● ●
MAX Health +2,280 IconAttackRate 1,13 IconSpeedBoost 2,21

Elite Boost (Holy Paladin)Edit

Holy Paladin LevelsEdit

Level Alliance Level Healing Boost Health Boost
1 11 Healing 15% Health 50%
2 17 Healing 18% Health 55%
3 26 Healing 20% Health 60%
4 37 Healing 22% Health 70%
5 45 Healing 25% Health 80%
6 52 Healing 30% Health 90%
7 68 Healing 40% Health 110%

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