Troops, Towers and Spell ForgingEdit
Every Troop type, Spell, Tower or Obstacle can be forged to improve certain stats of it – quite similar to Hero Item forging. All those elements can also have additional perks, added in the Forge, such as special resistances. But those stats and perks cannot be removed or swapped like it is possible for Hero Items. The option to forge Troops, Spells, Towers or Obstacles gets unlocked for every element at a certain level. Before reaching this level, an element cannot be put in the Forge.
Perk is a stat of a hero gear, troop, spell or tower which you can improve by forging it. There are generally three perks that can be forged. You can change certain hero gear perks but you can never change perks available on troops, spells, towers and obstacles.
Hero Gear PerksEdit
On hero gear, there are three primary perks. Leadership on Hemet and Cape. Health found on Armor and Pauldrons. Normal Damage on Sword and Gauntlets. These stats can never be changed, they can only be improved further. Rings, Belts and Boots do not have any primary perk. There are various secondary perks which can be changed by spending gems. Some uber items have perks which are normally not found on a particular item, for example leadership perk on a sword can only be obtained through uber items. They are known as unique perks. The following are the standard secondary perks:
|This perk is found as a secondary perk on Helmet, Cape, Ring, Belt and Boots. It is used to boost the rate at which morale recharges to summon more troops.|
|This perk, similar to leadership, is found on Helmet, Cape, Ring, belt and Boots. It is used to reduce the cooldown between two screams in a battle. The max scream one can have is 100%. Any value above 100% will be reset by the game. Having scream gear provides more control over units. Scream also makes units faster and follow the hero.|
|This perk increases the gold you draw from battle. The gold bonus stacks. That gold is generated by the system and not looted from the player. This perk is found on Helmet, Cape, Ring, Belt and Boots.|
|This perk increases the speed of the hero. It is only found on boots.|
|This perk is found either on the Weapon or Gauntlets. Having this perk increases the normal damage dealt by the hero.|
|This perk is also found on Weapons and Gauntlets. This perk is useful to deal more damage to towers since all towers are weak to blunt damage.|
|This perk adds to the ice damage dealt by the hero. Having this perk induces slow down effect of ice on the victim. More than the damage, it is used because of the slow down ability. This is also found on Weapon and Gauntlets.|
|This perk increases the fire damage of the hero. It is found on the Weapons and Gauntlets.|
|This perk is found on Weapons and Gauntlets. It increases poison damage dealt by the hero which is effective against units.|
|This perk is found on Helmet, Armor, Pauldrons and Boots. It provides protection against normal damage.|
|This perk protects the hero against Ice damage however it does not protect the hero from the slow down effects. This perk is found on Helmet, Armor, Pauldrons and Boots.|
|This perk protects the hero from Fire Damage. This perk is found on Helmet, Armor, Pauldrons and Boots.|
|This perk protects the hero from Poison damage but still, the continuation drain of poison exsists. This perk is also found on Helmet, Armor, Pauldrons and Boots.|
Max Perk Values (non forged base values, if you know of higher please edit or comment)Edit
All shells have three values to state which perk that value can be found.
ORDER: 1/2/3 1 being primary perk, 2 left perk and 3 right perk.