Royal Revolt 2 Wiki
Advertisement
The shield is best used when attacking with a huge army and gives you an enormous benefit in pitched battle.

Description[]

When cast, the Shield spell instantly puts up a protective shield around the hero and all friendly units within range. This protection works like additional health points that have to be depleted before a unit receives any more actual damage. These hit points have the resistances and the weaknesses of the Unit wearing them.

Shield does not interfere with the hero's regeneration. If the hero is attacked, even when he's shielded, regeneration stops.

The effect of this spell is not cumulative: Repeatedly casting Shield will only refresh existing protection to the current maximum. If damage taken is higher than the shield's health, Damage will destroy the shield first then the remaining damage will affect target's health.

Shield and Heal are often considered alternatives, with both spells having their advantages. A comparison of both spells can be found here.

Strengths[]

Protection in advance: With Shield, there's no need to wait for damage. It can be used right at the start, to give units an advantage.

Fixed protection: The protection added by Shield is independent of a unit's hit points. This is especially helpful for units with few hit points, like Frosters, which can become multiple times as tough.

Big armies: Regardless of the army's size, Shield can protect huge numbers of units – as long as they are in range when the spell is cast.

Instant effect: Shield is applied instantly, making it easy to time the spell.

Poison: Shield can be used to stop the lingering effect of poison. This can be very helpful when dealing with Snake Towers.

Weaknesses[]

Full is full: Once a unit is fully protected, repeatedly casting Shield has no further effect.

Range: To have units benefit from Shield, the hero has to be close to them. This is no problem if the hero moves with his army, but can be a disadvantage if a player wants to run ahead or stay behind.

Levels[]

Level Requirement Shield Health Cooldown Upgrade Cost Upgrade Time
1 Wizard's Tower lvl 8 ShieldHealth 473 Countdown 14.0s Unlock with Wizard's Tower Wizard's Tower lvl 8
2 Wizard's Tower lvl 8 ShieldHealth 586 Countdown 14.0s Gold 500K Time 7h
3 Wizard's Tower lvl 9 ShieldHealth 727 Countdown 14.0s Gold 1.25M Time 14h
4 Wizard's Tower lvl 9 ShieldHealth 902 Countdown 14.0s Gold 2.25M Time 1d 4h
5 Wizard's Tower lvl 10 ShieldHealth 1,118 Countdown 14.0s Gold 3M Time 1d 18h
6 Wizard's Tower lvl 10 ShieldHealth 1,386 Countdown 14.0s Gold 3.75M Time 2d 15h
7 Wizard's Tower lvl 10 ShieldHealth 1,719 Countdown 14.0s Gold 5M Time 3d 12h
8 Wizard's Tower lvl 10 ShieldHealth 2,131 Countdown 14.0s Gold 6M Time 4d 9h
9 Wizard's Tower lvl 10 ShieldHealth 2,643 Countdown 14.0s Gold 7M Time 5d 6h
10 Wizard's Tower lvl 10 ShieldHealth 3,277 Countdown 13.5s Gold 8M Time 6d 3h
11 Wizard's Tower lvl 10 ShieldHealth 4,064 Countdown 13.0s Gold 9M Time 6d 6h
12 Wizard's Tower lvl 11 ShieldHealth 4,633 Countdown 13.0s Gold 10M Time 6d 12h
13 Wizard's Tower lvl 11 ShieldHealth 5,281 Countdown 13.0s Gold 12M Time 6d 18h
14 Wizard's Tower lvl 12 ShieldHealth 5,809 Countdown 13.0s Gold 14M Time 7d
15 Wizard's Tower lvl 14
Treasure Chamber lvl 16
ShieldHealth 6,623 Countdown 12.5s Gold 18M Time 7d
16 Wizard's Tower lvl 15
Treasure Chamber lvl 17
ShieldHealth 7,550 Countdown 12.0 Gold 20M Time 7d
MORE COMING SOON
Divider

Forgings Levels[]

Forgings Levels Pearls Cost Cooldown Success Chance Max Fails
+1 Pearl 88 Time 9h 18m ButtonConfirm 66.6% ButtonCancel 0
+2 Pearl 175 Time 18h 36m ButtonConfirm 55.5% ButtonCancel 0
+3 Pearl 263 Time 1d 3h 54m ButtonConfirm 44.4% ButtonCancel 1
+4 Pearl 350 Time 1d 13h 12m ButtonConfirm 33.3% ButtonCancel 1
+5 Pearl 350 Time 2d 7h 48m ButtonConfirm 33.3% ButtonCancel 1
+6 Pearl 350 Time 3d 11h 42m ButtonConfirm 33.3% ButtonCancel 1
+ Pearl 350 Time 6d 23h 24m ButtonConfirm 33.3% ButtonCancel 1
SHIELD FORGINGS
IconBoostForge Forgings Countdown Cooldown Range Range Bonus Healing Regenaration
+1 12.38 (99.00%) 5.56 (1.00%) +54.00
+2 12.25 (98.00%) 5.61 (2.00%) +108.00
+3 12.13 (97.00%) 5.67 (3.00%) +162.00
+4 12.00 (96.00%) 5.72 (4.00%) +216.00
+5 11.88 (95.00%) 5.78 (5.00%) +270.00
+6 11.75 (94.00%) 5.83 (6.00%) +324.00
+7 11.63 (93.00%) 5.89 (7.00%) +378.00
+8 11.50 (92.00%) 5.94 (8.00%) +432.00
+9 11.38 (91.00%) 6.00 (9.00%) +486.00
+10 11.25 (90.00%) 6.05 (10.00%) +540.00
+11 11.13 (89.00%) 6.11 (11.00%) +594.00
+12 11.00 (88.00%) 6.16 (12.00%) +648.00
+13 10.88 (87.00%) 6.22 (13.00%) +702.00
+14 10.75 (86.00%) 6.27 (14.00%) +756.00
+15 10.63 (85.00%) 6.33 (15.00%) +810.00
+16 10.51 (84.05%) 6.38 (15.95%) +863.36
+17 10.41 (83.32%) 6.42 (16.68%) +912.76
+18 10.35 (82.82%) 6.45 (17.18%) +955.61
+19 10.31 (82.48%) 6.46 (17.52%) +991.28
+20 10.28 (82.24%) 6.48 (17.76%) +1,020.39
+21 10.26 (82.07%) 6.49 (17.93%) +1,044.04
+22 10.24 (81.95%) 6.49 (18.05%) +1,063.34
+23 10.23 (81.85%) 6.50 (18.15%) +1,079.22
+24 10.22 (81.77%) 6.50 (18.23%) +1,092.42
+25 10.21 (81.70%) 6.51 (18.30%) +1,103.52
+26 10.21 (81.65%) 6.51 (18.35%) +1,112.94
+27 10.20 (81.61%) 6.51 (18.39%) +1,121.03
+28 10.20 (81.57%) 6.51 (18.43%) +1,128.02
+29 10.19 (81.54%) 6.52 (18.46%) +1,134.13
+30 10.19 (81.51%) 6.52 (18.49%) +1,139.50
SkipRow SkipRow SkipRow SkipRow
MAX Countdown 10.14 (81.10%) Range 6.54 (18.90%) Healing +1,220

Applicable Runes[]

Levels RuneSpells
Reduced Cooldown
RuneSpells
Increased Power
Level 1 Countdown -1.00% to -2.00% ShieldHealth +1.00% to +2.00%
Level 2 Countdown -2.00% to -3.00% ShieldHealth +2.00% to +3.00%
Level 3 Countdown -3.00% to -4.00% ShieldHealth +3.00% to +4.00%
Level 4 Countdown -4.00% to -5.00% ShieldHealth +4.00% to +5.00%
Level 5 Countdown -5.00% to -7.00% ShieldHealth +5.00% to +7.00%
Level 6 Countdown -7.00% to -10.00% ShieldHealth +7.00% to +10.00%
Advertisement