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The Stun is best used when your opponent is stronger than you. Use it when you're at a disadvantage.


The Stun spell applies the stun effect to all enemy troops and structures within range. Unless the spell is broken or prevented by a howl (e. g. from a werewolf), affected units and towers will stop moving and attacking.

Initially, the spell itself deals no damage. Through forging, it is possible to add a blunt damage effect.

Overall, Stun is among the least used spells in the game.

StrengthsEdit

Tight spots: Stun is most effective at critical points during a raid. This is especially true for U-turns with many towers. Stopping enemy units and towers can provide enough time to make it through.

Lane-to-lane combat:The Stun spell can be used to stop enemy units in a neighbouring lane. This can enable an army to slip through or provide enough time for the player's ranged units to gain the upper hand.

Taking a break: Using Stun, a hero may prevent receiving damage for a little time. This can be long enough to start regeneration.

Duration: The spell's stun power is usually high enough to make a difference. At higher levels, the added duration isn't always useful since enemies may already have been overcome after a few seconds.

Castle Gate: Stun can be very helpful at the castle gate, stopping reinforcements once they spawn. It also stops the gate itself from attacking, which may be very helpful when faced with a Doom Gate.

WeaknessesEdit

Howl/Battlecry: A howl or Battlecry neutralizes all stun effects, thus negating the spell entirely. The main source of howls is of course the werewolf (especially the boosted version, Raging Wolf), but Yetis and some special boosts also provide howling or battlecry abilities for units and even towers.

Localized effect: When cast, Stun affects all enemies in an area around the hero. Outside of this area, the spell has no effect.

Enemy reinforcements: Since the spell's effect is only applied instantaneously, units from enemy waves that enter the area a little later are unaffected. This is especially problematic if a Raging Wolf arrives and threatens to howl.

Surprise Mummies: While mummies may be affected by the Stun spell, knights that spawn after a Surprise Mummy's death are not.

Cooldown: Stun's cooldown is rather long, making it a spell that shouldn't be used lightly.

LevelsEdit

Level Requirement Stun Power Range Cooldown Upgrade Cost Upgrade Time
1 Wizard's Tower lvl 3 StunNeutral 3.50s Range 5.50 Countdown 20.0s Unlock with Wizard's Tower lvl 3
2 Wizard's Tower lvl 3 StunNeutral 4.00s Range 5.50 Countdown 20.0s Gold 5K Time 15m
3 Wizard's Tower lvl 3 StunNeutral 4.50s Range 5.50 Countdown 20.0s Gold 20K Time 45m
4 Wizard's Tower lvl 4 StunNeutral 5.00s Range 5.50 Countdown 20.0s Gold 50K Time 1h 30m
5 Wizard's Tower lvl 4 StunNeutral 5.50s Range 5.50 Countdown 20.0s Gold 100K Time 3h
6 Wizard's Tower lvl 4 StunNeutral 6.00s Range 5.50 Countdown 20.0s Gold 200K Time 6h
7 Wizard's Tower lvl 5 StunNeutral 6.50s Range 5.50 Countdown 20.0s Gold 500K Time 12h
8 Wizard's Tower lvl 6 StunNeutral 7.00s Range 5.50 Countdown 20.0s Gold 1M Time 1d
9 Wizard's Tower lvl 7 StunNeutral 7.50s Range 5.50 Countdown 20.0s Gold 2M Time 1d 12h
10 Wizard's Tower lvl 8 StunNeutral 8.00s Range 5.50 Countdown 20.0s Gold 2.5M Time 2d 6h
11 Wizard's Tower lvl 9 StunNeutral 8.50s Range 5.50 Countdown 20.0s Gold 3.5M Time 3d
12 Wizard's Tower lvl 10 StunNeutral 9.00s Range 5.50 Countdown 20.0s Gold 4.5M Time 3d 18h
13 Wizard's Tower lvl 10 StunNeutral 9.50s Range 5.50 Countdown 20.0s Gold 6M Time 4d 12h
14 Wizard's Tower lvl 11 StunNeutral 9.75s Range 5.50 Countdown 20.0s Gold 8M Time 5d 6h
15 Wizard's Tower lvl 11 StunNeutral 10.00s Range 5.70 Countdown 19.0s Gold 10M Time 6d
16 Wizard's Tower lvl 12 StunNeutral 10.00s Range 6.00 Countdown 18.0s Gold 12M Time 7d
MORE COMING SOON




Forgings LevelsEdit

Forgings Levels Pearls Cost Cooldown Success Chance Max Fails
+1 Pearl 63 Time 9h 18m ButtonConfirm 66.6% ButtonCancel 0
+2 Pearl 125 Time 18h 36m ButtonConfirm 55.5% ButtonCancel 0
+3 Pearl 188 Time 1d 3h 54m ButtonConfirm 44.4% ButtonCancel 1
+4 Pearl 250 Time 1d 13h 12m ButtonConfirm 33.3% ButtonCancel 1
+5 Pearl 250 Time 2d 7h 48m ButtonConfirm 33.3% ButtonCancel 1
+6 Pearl 250 Time 3d 11h 42m ButtonConfirm 33.3% ButtonCancel 1
+ Pearl 250 Time 6d 23h 24m ButtonConfirm 33.3% ButtonCancel 1
STUN FORGINGS
IconBoostForge Forgings Countdown Cooldown Range Range BluntDamage Blunt Damage
+1 17,70 6,07 +59
+2 17,40 6,13 +118
+3 17,10 6,20 +177
+4 16,80 6,26 +236
+5 16,50 6,33 +295
+6 16,20 6,40 +354
+7 15,90 6,46 +413
+8 15,60 6,53 +472
+9 15,30 6,59 +531
+10 15,00 6,66 +590
+11 14,70 6,73 +649
+12 14,40 6,79 +708
+13 14,10 6,86 +767
+14 13,80 6,92 +826
+15 13,50 6,99 +885
+16 13,21 7,05 +943
+17 12,99 7,10 +997
+18 12,84 7,13 +1,044
+19 12,74 7,16 +1,083
+20 12,67 7,17 +1,115
+21 12,62 7,18 +1,140
+22 12,58 7,19 +1,161
+23 12,55 7,20 +1,179
+24 12,53 7,20 +1,193
+25 12,51 7,21 +1,205
+26 12,50 7,21 +1,215
+27 12,48 7,21 +1,224
+28 12,47 7,22 +1,232
+29 12,46 7,22 +1,238
+30 12,45 7,22 +1,244
● ● ● ● ● ● ● ● ● ● ● ●
MAX Countdown 12,33 Range 7,25 BluntDamage  +1,332

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