|“||Swordrain is probably the most effective weapon against units and has the biggest range. Be sure to have it in your arsenal.||„|
High damage: Swordrain is very effective against smaller units: Knights, archers, frosters, pyromancers and arblasters are often killed instantly when Swordrain is used. Ogres also take heavy damage or may even be killed instantly.
High range: Due to its range, Swordrain can be used to hit units in adjacent lanes. This makes the spell invaluable to combat ranged units firing across lane borders.
Instant effect: When timed right, Swordrain can defeat ranged units, including casters and gargoyles, before they can get off a shot.
Towers: Swordrain is virtually useless against towers. Only when a tower is at the brink of destruction, its use may be justified.
Castle gate: Swordrain does little damage against the castle gate.
The arms race Edit
While Swordrain usually kills smaller units instantly, it's possible to upgrade these units far enough for them to survive its use. This can be the case for pyromancers and (although much rarer) arblasters. When this happens, the value of Swordrain for this battle is dramatically lowered. To avoid this situation as often as possible, it's necessary to upgrade the spell from time to time.
When a path has many situations where defenders can fire across lanes, Swordrain is usually a good choice for the attack. For other paths, different spells may be a better choice.
In battle, it often makes sense to maximize the spell's effect by waiting for additional units to get in range. On the other hand, it's often useful to trigger the spell quickly before an enemy unit can fire. This can prevent a disruption of regeneration or keep a pyromancer from setting a cannon on fire.
|Forgings Levels||Pearls Cost||Cooldown||Success Chance||Max Fails|
|+3||188||1d 3h 54m||44.4%||1|
|+4||250||1d 13h 12m||33.3%||1|
|+5||250||2d 7h 48m||33.3%||1|
|+6||250||3d 11h 42m||33.3%||1|
|+∞||250||6d 23h 24m||33.3%||1|