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Units are a fundamental part of Royal Revolt, both when Attacking and Defending. Most unit types can be unlocked by upgrading the Troop Academy, where they can be upgraded as well. Other units – Monsters – have to be unlocked and upgraded by finishing their respective levels in the Dungeon.

You can equip up to 3 Units (at the cost of 400 Gem Gems for the 3rd Unit Slot) in a battle. These Units can be unlocked and upgraded in your Troop Academy.

List of Units[]

Regular Units[]

Unit Damage Range Speed Attack
Rate
Resistances Weaknesses Max Forging
Pearl Cost
Knight
Knight
IconStartMorale 1
NormalDamage Normal (Can Be Improved Through Forging) Range 0.80 IconSpeedBoost 2.25 (Can Be Improved Through Forging) IconAttackRate 0.85 PoisonDamage 50% Pearl 100
Archer
Archer
IconStartMorale 2
PiercingDamage Piercing (Can Be Improved Through Forging) Range 3.50 (Can Be Improved Through Forging) IconSpeedBoost 1.73 IconAttackRate 1.00 PiercingDamage 50% Pearl 100
Paladin
Paladin
IconStartMorale 3
BluntDamage Blunt Range 1.00 IconSpeedBoost 1.73 (Can Be Improved Through Forging) IconAttackRate 0.85 (Can Be Improved Through Forging) PiercingDamage 75%
BluntDamage 50%
PoisonDamage 100%
NormalDamage 95%
IceDamage 25%
Pearl 100
Ogre
Ogre
IconStartMorale 12
BluntDamage Blunt Range 1.20 IconSpeedBoost 1.73 (Can Be Improved Through Forging) IconAttackRate (Can Be Improved Through Forging) BluntDamage 25% PiercingDamage 50% Pearl 300
Froster
Froster
IconStartMorale 3
IceDamage Ice (Can Be Improved Through Forging) Range 5.70 IconSpeedBoost 2.25 IconAttackRate 0.75 BluntDamage 90%
IceDamage 75%
PiercingDamage Varies ▲
FireDamage 100% Pearl 150
Gargoyle
Gargoyle
IconStartMorale 4
BluntDamage Blunt (Can Be Improved Through Forging) Range 3.50 IconSpeedBoost 3.00 (Can Be Improved Through Forging) IconAttackRate 1.00 PiercingDamage 50%
FireDamage 50%
IceDamage 50% Pearl 200
Cannon
Cannon
IconStartMorale 5
BluntDamage Blunt (Can Be Improved Through Forging) Range 6.00 IconSpeedBoost 1.99 IconAttackRate 0.20 BluntDamage 50%
PoisonDamage 50%
NormalDamage 100%
FireDamage 100% ▼
Pearl 200
Pyromancer
Pyromancer
IconStartMorale 4
FireDamage Fire Range Varies (Can Be Improved Through Upgrading Or Forging) IconSpeedBoost 1.73 IconAttackRate 0.50 (Can Be Improved Through Forging) FireDamage 75%
PoisonDamage 75%
IceDamage 100%
PiercingDamage 50%
Pearl 200
Mummy
Mummy
IconStartMorale 14
PoisonDamage Poison Range 1.00 IconSpeedBoost 2.00 (Can Be Improved Through Forging) IconAttackRate 0.50 (Can Be Improved Through Forging) PiercingDamage 50%
PoisonDamage 50%

Blunt Resistance Can Be Added Through Forging

FireDamage 50% Pearl 400
Arblaster
Arblaster
IconStartMorale 4
PiercingDamage Piercing Range 5.50 (Can Be Improved Through Forging) IconSpeedBoost 1.73 IconAttackRate 4.00 (Can Be Improved Through Forging) PoisonDamage 100% Pearl 200
Werewolf
Werewolf
IconStartMorale 16
NormalDamage Normal Range 1.00 IconSpeedBoost 4.00 IconAttackRate 1.20 (Can Be Improved Through Forging) FireDamage 50%
PiercingDamage 25%
IceDamage 75% Pearl 400
Mortar
Mortar
IconStartMorale 5
PoisonDamage Poison (You Can Add Blunt Damage Through Forging) Range 6.00 IconSpeedBoost 1.73 IconAttackRate 0.25 (Can Be Improved Through Forging) LightningDamage 100%
PiercingDamage 50%
FireDamage 100% Pearl 200
Monk
Monk
IconStartMorale 10
NormalDamage Normal (Can Be Improved Through Forging) Range 1.20 IconSpeedBoost 2.00 IconAttackRate 0.50 PiercingDamage 100%
FireDamage 50%
Pearl 300
Necromancer
Necromancer
IconStartMorale 15
NormalDamage Normal
LightningDamage Lightning (Can Be Improved Through Forging)
Range 0.80
LightningDamage 2.00
IconSpeedBoost 2.25 IconAttackRate 0.85 LightningDamage 100%
PoisonDamage 80%
PiercingDamage 100%
IceDamage 100%
Pearl 400
Viking
Viking
IconStartMorale 16
BluntDamage Blunt Range 0.80 IconSpeedBoost 2.00 (Can Be Improved Through Forging) IconAttackRate 0.50 (Can Be Improved Through Forging) NormalDamage 0% (Wrong Symbol)

50% Blunt Resistance And 50% Ice Resistance

IceDamage 0% (Wrong Place)
FireDamage 75%
Pearl 600
Cultist
Cultist
IconStartMorale 8
PiercingDamage Piercing Range 3.00 IconSpeedBoost 2.00 (Was Buffed From 1.20 , Can Be Improved Through Forging) IconAttackRate 0.25 LightningDamage 100%
BluntDamage 50%
IceDamage 50%
PiercingDamage 25%
Pearl 600

Ninja Units[]

Unit Damage Range Speed Attack
Rate
Resistances Weaknesses
IconNinja
Ninja
PerkInsta-TroopCooldown Instant
NormalDamage Normal Range 0.80 IconSpeedBoost 4.00 IconAttackRate 4.00 PiercingDamage 100%
FireDamage 100%
PoisonDamage 200%
IconToxicNinja
Toxic Ninja
PerkInsta-TroopCooldown Instant
PoisonDamage Poison Range 4.00 IconSpeedBoost 3.00 IconAttackRate 0.50 PiercingDamage 100%
FireDamage 100%
IconFrostNinja
Frost Ninja
PerkInsta-TroopCooldown Instant
IceDamage Ice Range 0.80 IconSpeedBoost 4.00 IconAttackRate 4.00 PiercingDamage 100%
FireDamage 100%
IconPyroNinja
Pyro Ninja
PerkInsta-TroopCooldown Instant
FireDamage Fire Range Varies IconSpeedBoost 3.00 IconAttackRate 0.50 PiercingDamage 100%
FireDamage 100%
IceDamage 100%
PoisonDamage 50%
IconBruteNinja
Brute Ninja
PerkInsta-TroopCooldown Instant
BluntDamage Blunt Range 0.80 IconSpeedBoost 3.00 IconAttackRate 4.00 PiercingDamage 100%
FireDamage 100%
PoisonDamage 200%
IconStoneNinja
Stone Ninja
PerkInsta-TroopCooldown Instant
NormalDamage Normal Range 0.80 IconSpeedBoost 3.00 IconAttackRate 4.00 FireDamage 100% PoisonDamage 200%
IconHealNinja
Heal Ninja
PerkInsta-TroopCooldown Instant
NormalDamage Normal Range 0.80 IconSpeedBoost 3.00 IconAttackRate 4.00 PiercingDamage 100%
FireDamage 100%
PoisonDamage 200%
IconLightningNinja
Lightning Ninja
PerkInsta-TroopCooldown Instant
LightningDamage Lightning Range 0.80 IconSpeedBoost 3.00 IconAttackRate 4.00 PiercingDamage 100%
FireDamage 100%
PoisonDamage 200%

Special Event Units[]

Unit Damage Range Speed Attack
Rate
Resistances Weaknesses
Yeti
Yeti
PerkInsta-TroopCooldown Instant
IceDamage Ice Range 4.50 IconSpeedBoost 2.25 IconAttackRate 0.50 PiercingDamage 100%
LightningDamage 100%
FireDamage 75%
Zombie
Zombie
PerkInsta-TroopCooldown Instant
NormalDamage Normal Range 0.80 IconSpeedBoost 1.50 IconAttackRate 0.50 LightningDamage 100%
PiercingDamage 90%
FireDamage 100%
IconInfo Some Units have additional weaknesses and resistances that are not listed in the card summary.

Unit Characteristics[]

Each troop type has its main attack and abilities, as well as resistances and weaknesses.

Morale Cost[]

Using troops in battle requires Morale. When attacking, morale recharges and can be spent to call more troops. In defense, waves provide limited morale to be spent on troops (upgrade your waves to get more morale). In general, stronger units have a higher Morale cost.

Health[]

Health, or hit points (HP), determines how much damage a unit can take before dying. Health can be restored through healing.

Movement Speed[]

Some units are faster than others. Except for the Werewolf, which is significantly faster, the differences aren't that large. For more information, see this page.

Attack Rate[]

A unit's attack rate refers to the number of attacks it can perform in a second. A unit's attack rate can also affect its de facto moving speed since it has to stop until a strike is completed. As with movement speed, attack rate differences between most units are not large (except for Arblasters and Ogres, which are significantly faster and slower, respectively).

Damage[]

In Royal Revolt 2, a unit's damage always refers to damage per hit, which does not factor in attack rate. This gives a good view of how much potential the unit has per hit. For example, a cannon deals only moderate damage per second but takes five seconds to shoot, resulting in a lot of damage per shot, thus its ability might be over-estimated. A boosted storm cannon, at the same time, has a higher attack rate which can mean less damage per shot. Similarly, an Arblasters' attack might seem low, but its damage per second, (DPS) would be very high given that it has an attack rate of 4.00.

Damage Type[]

All Units deal some type of Damage on enemy troops or structures. With Elite Boosts, sometimes a second damage type is added.

Resistances[]

Units can have resistances against several damage types, reducing the damage by a proportional amount they receive. For example, a 25% resistance against Fire damage means that a unit will receive 3/4 (100% - 25%) of all fire damage.

Weaknesses[]

Contrary to resistances, units can also have weaknesses against damage types. When hit with such a damage type, the unit takes additional damage.

Range[]

Some units only deal melee damage while others have a bigger range. Ranged units can attack across lanes.

Attack Area[]

While some units only attack a single target, other ones have an area of effect ("AoE damage"), allowing them to hit multiple targets at once.

Behavior[]

Most units travel along the path until they see a target to engage and then go for it. However, not all units behave in the same way. For example, some units make exceptions in what they attack and ignore.

Special Abilities[]

In addition to their primary attack, some units have other abilities. For example, a mummy can stun enemies.

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