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Shortly after the update 1.4 was released, version 1.4.1 came with some new, unexpected additions.

Changelog Edit

Balancing Edit

  • Increased XP gain from mid- to lategame
  • The gold loss per attack is now capped to make sure that players do not as much gold as they used to through a single attack
  • Build orders and techtrees have been adjusted. For example, the Silo now needs to be upgraded before upgrading the Farms beyond a certain point
  • Cost of several upgrades and buildings decreased and build duration lowered

ScrollsEdit

Three new powerful scrolls are waiting for you. The scrolls can be activated with pearls and have unique effects:

  1. Time Warp Pearl Scroll (slows down time for everything except yourself and your units)
  2. Portal Pearl Scroll (spawns units in a beacon at your location)
  3. Armageddon Pearl Scroll (Better Apocalypse)

MatchmakingEdit

  • Players should see less low loot opponents when using the ingame matchmaking
  • If a player should go on a losing streak, he will be matched against slightly easier opponents for his next matches

PvE DungeonEdit

  • The first Dungeon tunnel is for free and the digging time has been lowered

Dungeons are now colored

  • Added a new battle theme

PerformanceEdit

  • Removed units & animations in Troop Academy for older devices to increase stability and optimize memory consumption

QuestsEdit

  • The quest system has been tweaked. Players are now shown where/how to complete a quest and are guided to the next open quest automatically.

TutorialEdit

  • Some changes to the overall tutorial structure and starting missions
  • Hero item tutorial unlocked at level 8
  • Dungeon unlocked at level 4
  • The first four PVP missions in the game are now PVE missions

OtherEdit

  • Three new awesome(!) hero item colors
  • New amount badge shows you how many tower of a single type you have in your inventory instead of displaying them all side by side
  • Shiny and better looking hero items (only for newer devices with sufficient memory)
  • New music for the Autumn Glade and Graveyard environment
  • New building selection effect
  • Monsters are harder to push now. Players will actually have to navigate around them
  • A whole lot of minor polishing and bug fixes

Source: https://getsatisfaction.com/flaregames/topics/update-thread-royal-revolt-2-version-1-4-1

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